This patch is a response to T92588 and is implemented as a Function/Shader node. This node has support for Float, Vector and Color data types. For Vector it supports uniform and non-uniform mixing. For Color it now has the option to remove factor clamping. It replaces the Mix RGB for Shader and Geometry node trees. As discussed in T96219, this patch converts existing nodes in .blend files. The old node is still available in the Python API but hidden from the menus. Reviewed By: HooglyBoogly, JacquesLucke, simonthommes, brecht Maniphest Tasks: T92588 Differential Revision: https://developer.blender.org/D13749
763 lines
30 KiB
Python
763 lines
30 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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import nodeitems_utils
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from nodeitems_utils import (
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NodeCategory,
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NodeItem,
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NodeItemCustom,
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)
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# Subclasses for standard node types
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class SortedNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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# for builtin nodes the convention is to sort by name
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if isinstance(items, list):
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items = sorted(items, key=lambda item: item.label.lower())
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super().__init__(identifier, name, description=description, items=items)
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class CompositorNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'CompositorNodeTree')
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class ShaderNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'ShaderNodeTree')
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class TextureNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'TextureNodeTree')
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class GeometryNodeCategory(SortedNodeCategory):
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@classmethod
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def poll(cls, context):
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return (context.space_data.type == 'NODE_EDITOR' and
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context.space_data.tree_type == 'GeometryNodeTree')
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# menu entry for node group tools
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def group_tools_draw(_self, layout, _context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# maps node tree type to group node type
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node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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'ShaderNodeTree': 'ShaderNodeGroup',
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'TextureNodeTree': 'TextureNodeGroup',
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'GeometryNodeTree': 'GeometryNodeGroup',
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}
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# Custom Menu for Geometry Node Curves.
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def curve_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeCurveLength")
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yield NodeItem("GeometryNodeCurveToMesh")
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yield NodeItem("GeometryNodeCurveToPoints")
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yield NodeItem("GeometryNodeDeformCurvesOnSurface")
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yield NodeItem("GeometryNodeFillCurve")
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yield NodeItem("GeometryNodeFilletCurve")
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yield NodeItem("GeometryNodeResampleCurve")
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yield NodeItem("GeometryNodeReverseCurve")
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yield NodeItem("GeometryNodeSampleCurve")
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yield NodeItem("GeometryNodeSubdivideCurve")
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yield NodeItem("GeometryNodeTrimCurve")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputCurveHandlePositions")
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yield NodeItem("GeometryNodeInputTangent")
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yield NodeItem("GeometryNodeInputCurveTilt")
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yield NodeItem("GeometryNodeCurveEndpointSelection")
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yield NodeItem("GeometryNodeCurveHandleTypeSelection")
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yield NodeItem("GeometryNodeInputSplineCyclic")
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yield NodeItem("GeometryNodeSplineLength")
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yield NodeItem("GeometryNodeSplineParameter")
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yield NodeItem("GeometryNodeInputSplineResolution")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetCurveRadius")
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yield NodeItem("GeometryNodeSetCurveTilt")
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yield NodeItem("GeometryNodeSetCurveHandlePositions")
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yield NodeItem("GeometryNodeCurveSetHandles")
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yield NodeItem("GeometryNodeSetSplineCyclic")
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yield NodeItem("GeometryNodeSetSplineResolution")
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yield NodeItem("GeometryNodeCurveSplineType")
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# Custom Menu for Geometry Node Mesh.
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def mesh_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeDualMesh")
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yield NodeItem("GeometryNodeEdgePathsToCurves")
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yield NodeItem("GeometryNodeEdgePathsToSelection")
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yield NodeItem("GeometryNodeExtrudeMesh")
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yield NodeItem("GeometryNodeFlipFaces")
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yield NodeItem("GeometryNodeMeshBoolean")
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yield NodeItem("GeometryNodeMeshToCurve")
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yield NodeItem("GeometryNodeMeshToPoints")
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yield NodeItem("GeometryNodeMeshToVolume")
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yield NodeItem("GeometryNodeSplitEdges")
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yield NodeItem("GeometryNodeSubdivideMesh")
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yield NodeItem("GeometryNodeSubdivisionSurface")
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yield NodeItem("GeometryNodeTriangulate")
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yield NodeItem("GeometryNodeScaleElements")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMeshEdgeAngle")
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yield NodeItem("GeometryNodeInputMeshEdgeNeighbors")
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yield NodeItem("GeometryNodeInputMeshEdgeVertices")
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yield NodeItem("GeometryNodeInputMeshFaceArea")
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yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
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yield NodeItem("GeometryNodeInputMeshFaceIsPlanar")
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yield NodeItem("GeometryNodeInputMeshIsland")
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItem("GeometryNodeInputShortestEdgePaths")
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yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetShadeSmooth")
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# Custom Menu for Geometry Nodes "Geometry" category.
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def geometry_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeBoundBox")
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yield NodeItem("GeometryNodeConvexHull")
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yield NodeItem("GeometryNodeDeleteGeometry")
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yield NodeItem("GeometryNodeDuplicateElements")
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yield NodeItem("GeometryNodeProximity")
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yield NodeItem("GeometryNodeGeometryToInstance")
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yield NodeItem("GeometryNodeJoinGeometry")
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yield NodeItem("GeometryNodeMergeByDistance")
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yield NodeItem("GeometryNodeRaycast")
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yield NodeItem("GeometryNodeSeparateComponents")
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yield NodeItem("GeometryNodeSeparateGeometry")
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yield NodeItem("GeometryNodeTransform")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetID")
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yield NodeItem("GeometryNodeSetPosition")
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# Custom Menu for UV Nodes.
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def uv_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeUVPackIslands")
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yield NodeItem("GeometryNodeUVUnwrap")
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# Custom Menu for Geometry Node Input Nodes.
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def geometry_input_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("FunctionNodeInputBool")
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yield NodeItem("GeometryNodeCollectionInfo")
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yield NodeItem("FunctionNodeInputColor")
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yield NodeItem("FunctionNodeInputInt")
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yield NodeItem("GeometryNodeIsViewport")
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yield NodeItem("GeometryNodeInputMaterial")
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yield NodeItem("GeometryNodeObjectInfo")
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yield NodeItem("FunctionNodeInputString")
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yield NodeItem("ShaderNodeValue")
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yield NodeItem("FunctionNodeInputVector")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputID")
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yield NodeItem("GeometryNodeInputIndex")
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yield NodeItem("GeometryNodeInputNamedAttribute")
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yield NodeItem("GeometryNodeInputNormal")
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yield NodeItem("GeometryNodeInputPosition")
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yield NodeItem("GeometryNodeInputRadius")
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yield NodeItem("GeometryNodeInputSceneTime")
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# Custom Menu for Geometry Node Instance Nodes.
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def geometry_instance_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeInstanceOnPoints")
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yield NodeItem("GeometryNodeInstancesToPoints")
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yield NodeItem("GeometryNodeRealizeInstances")
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yield NodeItem("GeometryNodeRotateInstances")
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yield NodeItem("GeometryNodeScaleInstances")
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yield NodeItem("GeometryNodeTranslateInstances")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputInstanceRotation")
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yield NodeItem("GeometryNodeInputInstanceScale")
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# Custom Menu for Material Nodes.
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def geometry_material_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeReplaceMaterial")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMaterialIndex")
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yield NodeItem("GeometryNodeMaterialSelection")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetMaterial")
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yield NodeItem("GeometryNodeSetMaterialIndex")
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# Custom Menu for Geometry Node Points.
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def point_node_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItem("GeometryNodeDistributePointsOnFaces")
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yield NodeItem("GeometryNodePoints")
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yield NodeItem("GeometryNodePointsToVertices")
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yield NodeItem("GeometryNodePointsToVolume")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetPointRadius")
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# Generic node group items generator for shader, compositor, geometry and texture node groups.
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def node_group_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItemCustom(draw=group_tools_draw)
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yield NodeItem("NodeGroupInput", poll=group_input_output_item_poll)
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yield NodeItem("NodeGroupOutput", poll=group_input_output_item_poll)
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ntree = space.edit_tree
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if not ntree:
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return
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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def contains_group(nodetree, group):
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if nodetree == group:
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return True
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else:
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for node in nodetree.nodes:
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if node.bl_idname in node_tree_group_type.values() and node.node_tree is not None:
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if contains_group(node.node_tree, group):
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return True
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return False
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for group in context.blend_data.node_groups:
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if group.bl_idname != ntree.bl_idname:
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continue
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# filter out recursive groups
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if contains_group(group, ntree):
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continue
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# filter out hidden nodetrees
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if group.name.startswith('.'):
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continue
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yield NodeItem(node_tree_group_type[group.bl_idname],
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label=group.name,
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settings={"node_tree": "bpy.data.node_groups[%r]" % group.name})
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# only show input/output nodes inside node groups
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def group_input_output_item_poll(context):
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space = context.space_data
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if space.edit_tree in bpy.data.node_groups.values():
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return True
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return False
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# only show input/output nodes when editing line style node trees
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def line_style_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'LINESTYLE')
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# only show nodes working in world node trees
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def world_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'WORLD')
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# only show nodes working in object node trees
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def object_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'OBJECT')
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def cycles_shader_nodes_poll(context):
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return context.engine == 'CYCLES'
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def eevee_shader_nodes_poll(context):
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return context.engine == 'BLENDER_EEVEE'
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def eevee_cycles_shader_nodes_poll(context):
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return (cycles_shader_nodes_poll(context) or
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eevee_shader_nodes_poll(context))
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def object_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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cycles_shader_nodes_poll(context))
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def object_eevee_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_shader_nodes_poll(context))
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def object_eevee_cycles_shader_nodes_poll(context):
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return (object_shader_nodes_poll(context) and
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eevee_cycles_shader_nodes_poll(context))
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# All standard node categories currently used in nodes.
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shader_node_categories = [
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# Shader Nodes (Cycles and Eevee)
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ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[
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NodeItem("ShaderNodeTexCoord"),
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NodeItem("ShaderNodeAttribute"),
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NodeItem("ShaderNodeLightPath"),
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NodeItem("ShaderNodeFresnel"),
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NodeItem("ShaderNodeLayerWeight"),
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NodeItem("ShaderNodeRGB"),
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NodeItem("ShaderNodeValue"),
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NodeItem("ShaderNodeTangent"),
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NodeItem("ShaderNodeNewGeometry"),
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NodeItem("ShaderNodeWireframe"),
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NodeItem("ShaderNodeBevel"),
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NodeItem("ShaderNodeAmbientOcclusion"),
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NodeItem("ShaderNodeObjectInfo"),
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodePointInfo"),
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NodeItem("ShaderNodeVolumeInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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NodeItem("ShaderNodeCameraData"),
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NodeItem("ShaderNodeUVMap"),
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NodeItem("ShaderNodeVertexColor"),
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NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[
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NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeOutputAOV"),
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NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
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]),
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ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[
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NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
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NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
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NodeItem("ShaderNodeVolumePrincipled"),
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NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll)
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]),
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ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexImage"),
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NodeItem("ShaderNodeTexEnvironment"),
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NodeItem("ShaderNodeTexSky"),
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NodeItem("ShaderNodeTexNoise"),
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NodeItem("ShaderNodeTexWave"),
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NodeItem("ShaderNodeTexVoronoi"),
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NodeItem("ShaderNodeTexMusgrave"),
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NodeItem("ShaderNodeTexGradient"),
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NodeItem("ShaderNodeTexMagic"),
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NodeItem("ShaderNodeTexChecker"),
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NodeItem("ShaderNodeTexBrick"),
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NodeItem("ShaderNodeTexPointDensity"),
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NodeItem("ShaderNodeTexIES"),
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NodeItem("ShaderNodeTexWhiteNoise"),
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]),
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ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
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NodeItem("ShaderNodeRGBCurve"),
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NodeItem("ShaderNodeInvert"),
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NodeItem("ShaderNodeLightFalloff"),
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NodeItem("ShaderNodeHueSaturation"),
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NodeItem("ShaderNodeGamma"),
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NodeItem("ShaderNodeBrightContrast"),
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]),
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ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeMapping"),
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NodeItem("ShaderNodeBump"),
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NodeItem("ShaderNodeDisplacement"),
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NodeItem("ShaderNodeVectorDisplacement"),
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NodeItem("ShaderNodeNormalMap"),
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NodeItem("ShaderNodeNormal"),
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeVectorRotate"),
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NodeItem("ShaderNodeVectorTransform"),
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]),
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ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
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NodeItem("ShaderNodeMapRange"),
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NodeItem("ShaderNodeFloatCurve"),
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NodeItem("ShaderNodeClamp"),
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NodeItem("ShaderNodeMath"),
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NodeItem("ShaderNodeMix"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeRGBToBW"),
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NodeItem("ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll),
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NodeItem("ShaderNodeVectorMath"),
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NodeItem("ShaderNodeSeparateColor"),
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NodeItem("ShaderNodeCombineColor"),
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NodeItem("ShaderNodeSeparateXYZ"),
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NodeItem("ShaderNodeCombineXYZ"),
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NodeItem("ShaderNodeWavelength"),
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NodeItem("ShaderNodeBlackbody"),
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]),
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ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[
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NodeItem("ShaderNodeScript"),
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]),
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ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
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ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
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NodeItem("NodeFrame"),
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NodeItem("NodeReroute"),
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]),
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]
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compositor_node_categories = [
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# Compositor Nodes
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CompositorNodeCategory("CMP_INPUT", "Input", items=[
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NodeItem("CompositorNodeRLayers"),
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NodeItem("CompositorNodeImage"),
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NodeItem("CompositorNodeMovieClip"),
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NodeItem("CompositorNodeMask"),
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NodeItem("CompositorNodeRGB"),
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NodeItem("CompositorNodeValue"),
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NodeItem("CompositorNodeTexture"),
|
|
NodeItem("CompositorNodeBokehImage"),
|
|
NodeItem("CompositorNodeTime"),
|
|
NodeItem("CompositorNodeSceneTime"),
|
|
NodeItem("CompositorNodeTrackPos"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
|
|
NodeItem("CompositorNodeComposite"),
|
|
NodeItem("CompositorNodeViewer"),
|
|
NodeItem("CompositorNodeSplitViewer"),
|
|
NodeItem("CompositorNodeOutputFile"),
|
|
NodeItem("CompositorNodeLevels"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_COLOR", "Color", items=[
|
|
NodeItem("CompositorNodeMixRGB"),
|
|
NodeItem("CompositorNodeAlphaOver"),
|
|
NodeItem("CompositorNodeInvert"),
|
|
NodeItem("CompositorNodeCurveRGB"),
|
|
NodeItem("CompositorNodeHueSat"),
|
|
NodeItem("CompositorNodeColorBalance"),
|
|
NodeItem("CompositorNodeHueCorrect"),
|
|
NodeItem("CompositorNodeBrightContrast"),
|
|
NodeItem("CompositorNodeGamma"),
|
|
NodeItem("CompositorNodeExposure"),
|
|
NodeItem("CompositorNodeColorCorrection"),
|
|
NodeItem("CompositorNodePosterize"),
|
|
NodeItem("CompositorNodeTonemap"),
|
|
NodeItem("CompositorNodeZcombine"),
|
|
]),
|
|
CompositorNodeCategory("CMP_CONVERTOR", "Converter", items=[
|
|
NodeItem("CompositorNodeMath"),
|
|
NodeItem("CompositorNodeValToRGB"),
|
|
NodeItem("CompositorNodeSetAlpha"),
|
|
NodeItem("CompositorNodePremulKey"),
|
|
NodeItem("CompositorNodeIDMask"),
|
|
NodeItem("CompositorNodeRGBToBW"),
|
|
NodeItem("CompositorNodeSeparateColor"),
|
|
NodeItem("CompositorNodeCombineColor"),
|
|
NodeItem("CompositorNodeSeparateXYZ"),
|
|
NodeItem("CompositorNodeCombineXYZ"),
|
|
NodeItem("CompositorNodeSwitchView"),
|
|
NodeItem("CompositorNodeConvertColorSpace"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_FILTER", "Filter", items=[
|
|
NodeItem("CompositorNodeBlur"),
|
|
NodeItem("CompositorNodeBilateralblur"),
|
|
NodeItem("CompositorNodeDilateErode"),
|
|
NodeItem("CompositorNodeDespeckle"),
|
|
NodeItem("CompositorNodeFilter"),
|
|
NodeItem("CompositorNodeBokehBlur"),
|
|
NodeItem("CompositorNodeVecBlur"),
|
|
NodeItem("CompositorNodeDefocus"),
|
|
NodeItem("CompositorNodeGlare"),
|
|
NodeItem("CompositorNodeInpaint"),
|
|
NodeItem("CompositorNodeDBlur"),
|
|
NodeItem("CompositorNodePixelate"),
|
|
NodeItem("CompositorNodeSunBeams"),
|
|
NodeItem("CompositorNodeDenoise"),
|
|
NodeItem("CompositorNodeAntiAliasing"),
|
|
]),
|
|
CompositorNodeCategory("CMP_OP_VECTOR", "Vector", items=[
|
|
NodeItem("CompositorNodeNormal"),
|
|
NodeItem("CompositorNodeMapValue"),
|
|
NodeItem("CompositorNodeMapRange"),
|
|
NodeItem("CompositorNodeNormalize"),
|
|
NodeItem("CompositorNodeCurveVec"),
|
|
]),
|
|
CompositorNodeCategory("CMP_MATTE", "Matte", items=[
|
|
NodeItem("CompositorNodeKeying"),
|
|
NodeItem("CompositorNodeKeyingScreen"),
|
|
NodeItem("CompositorNodeChannelMatte"),
|
|
NodeItem("CompositorNodeColorSpill"),
|
|
NodeItem("CompositorNodeBoxMask"),
|
|
NodeItem("CompositorNodeEllipseMask"),
|
|
NodeItem("CompositorNodeLumaMatte"),
|
|
NodeItem("CompositorNodeDiffMatte"),
|
|
NodeItem("CompositorNodeDistanceMatte"),
|
|
NodeItem("CompositorNodeChromaMatte"),
|
|
NodeItem("CompositorNodeColorMatte"),
|
|
NodeItem("CompositorNodeDoubleEdgeMask"),
|
|
NodeItem("CompositorNodeCryptomatte"),
|
|
NodeItem("CompositorNodeCryptomatteV2"),
|
|
]),
|
|
CompositorNodeCategory("CMP_DISTORT", "Distort", items=[
|
|
NodeItem("CompositorNodeScale"),
|
|
NodeItem("CompositorNodeLensdist"),
|
|
NodeItem("CompositorNodeMovieDistortion"),
|
|
NodeItem("CompositorNodeTranslate"),
|
|
NodeItem("CompositorNodeRotate"),
|
|
NodeItem("CompositorNodeFlip"),
|
|
NodeItem("CompositorNodeCrop"),
|
|
NodeItem("CompositorNodeDisplace"),
|
|
NodeItem("CompositorNodeMapUV"),
|
|
NodeItem("CompositorNodeTransform"),
|
|
NodeItem("CompositorNodeStabilize"),
|
|
NodeItem("CompositorNodePlaneTrackDeform"),
|
|
NodeItem("CompositorNodeCornerPin"),
|
|
]),
|
|
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
|
|
CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
NodeItem("CompositorNodeSwitch"),
|
|
]),
|
|
]
|
|
|
|
texture_node_categories = [
|
|
# Texture Nodes
|
|
TextureNodeCategory("TEX_INPUT", "Input", items=[
|
|
NodeItem("TextureNodeCurveTime"),
|
|
NodeItem("TextureNodeCoordinates"),
|
|
NodeItem("TextureNodeTexture"),
|
|
NodeItem("TextureNodeImage"),
|
|
]),
|
|
TextureNodeCategory("TEX_OUTPUT", "Output", items=[
|
|
NodeItem("TextureNodeOutput"),
|
|
NodeItem("TextureNodeViewer"),
|
|
]),
|
|
TextureNodeCategory("TEX_OP_COLOR", "Color", items=[
|
|
NodeItem("TextureNodeMixRGB"),
|
|
NodeItem("TextureNodeCurveRGB"),
|
|
NodeItem("TextureNodeInvert"),
|
|
NodeItem("TextureNodeHueSaturation"),
|
|
NodeItem("TextureNodeCombineColor"),
|
|
NodeItem("TextureNodeSeparateColor"),
|
|
]),
|
|
TextureNodeCategory("TEX_PATTERN", "Pattern", items=[
|
|
NodeItem("TextureNodeChecker"),
|
|
NodeItem("TextureNodeBricks"),
|
|
]),
|
|
TextureNodeCategory("TEX_TEXTURE", "Textures", items=[
|
|
NodeItem("TextureNodeTexNoise"),
|
|
NodeItem("TextureNodeTexDistNoise"),
|
|
NodeItem("TextureNodeTexClouds"),
|
|
NodeItem("TextureNodeTexBlend"),
|
|
NodeItem("TextureNodeTexVoronoi"),
|
|
NodeItem("TextureNodeTexMagic"),
|
|
NodeItem("TextureNodeTexMarble"),
|
|
NodeItem("TextureNodeTexWood"),
|
|
NodeItem("TextureNodeTexMusgrave"),
|
|
NodeItem("TextureNodeTexStucci"),
|
|
]),
|
|
TextureNodeCategory("TEX_CONVERTOR", "Converter", items=[
|
|
NodeItem("TextureNodeMath"),
|
|
NodeItem("TextureNodeValToRGB"),
|
|
NodeItem("TextureNodeRGBToBW"),
|
|
NodeItem("TextureNodeValToNor"),
|
|
NodeItem("TextureNodeDistance"),
|
|
]),
|
|
TextureNodeCategory("TEX_DISTORT", "Distort", items=[
|
|
NodeItem("TextureNodeScale"),
|
|
NodeItem("TextureNodeTranslate"),
|
|
NodeItem("TextureNodeRotate"),
|
|
NodeItem("TextureNodeAt"),
|
|
]),
|
|
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
|
|
TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
geometry_node_categories = [
|
|
# Geometry Nodes
|
|
GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[
|
|
NodeItem("GeometryNodeCaptureAttribute"),
|
|
NodeItem("GeometryNodeAttributeDomainSize"),
|
|
NodeItem("GeometryNodeAttributeStatistic"),
|
|
NodeItem("GeometryNodeAttributeTransfer"),
|
|
NodeItem("GeometryNodeRemoveAttribute"),
|
|
NodeItem("GeometryNodeStoreNamedAttribute"),
|
|
]),
|
|
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
|
NodeItem("ShaderNodeRGBCurve"),
|
|
NodeItem("ShaderNodeValToRGB"),
|
|
NodeItem("FunctionNodeSeparateColor"),
|
|
NodeItem("FunctionNodeCombineColor"),
|
|
]),
|
|
GeometryNodeCategory("GEO_CURVE", "Curve", items=curve_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
|
NodeItem("GeometryNodeCurvePrimitiveLine"),
|
|
NodeItem("GeometryNodeCurvePrimitiveCircle"),
|
|
NodeItem("GeometryNodeCurveStar"),
|
|
NodeItem("GeometryNodeCurveSpiral"),
|
|
NodeItem("GeometryNodeCurveArc"),
|
|
NodeItem("GeometryNodeCurveQuadraticBezier"),
|
|
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
|
|
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
|
|
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
|
|
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items),
|
|
GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
|
|
GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items),
|
|
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
|
NodeItem("GeometryNodeMeshCircle"),
|
|
NodeItem("GeometryNodeMeshCone"),
|
|
NodeItem("GeometryNodeMeshCube"),
|
|
NodeItem("GeometryNodeMeshCylinder"),
|
|
NodeItem("GeometryNodeMeshGrid"),
|
|
NodeItem("GeometryNodeMeshIcoSphere"),
|
|
NodeItem("GeometryNodeMeshLine"),
|
|
NodeItem("GeometryNodeMeshUVSphere"),
|
|
]),
|
|
GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
|
|
NodeItem("GeometryNodeViewer"),
|
|
]),
|
|
GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items),
|
|
GeometryNodeCategory("GEO_TEXT", "Text", items=[
|
|
NodeItem("FunctionNodeStringLength"),
|
|
NodeItem("FunctionNodeSliceString"),
|
|
NodeItem("FunctionNodeValueToString"),
|
|
NodeItem("GeometryNodeStringJoin"),
|
|
NodeItem("FunctionNodeInputSpecialCharacters"),
|
|
NodeItem("GeometryNodeStringToCurves"),
|
|
NodeItem("FunctionNodeReplaceString"),
|
|
]),
|
|
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
|
|
NodeItem("ShaderNodeTexBrick"),
|
|
NodeItem("ShaderNodeTexChecker"),
|
|
NodeItem("ShaderNodeTexGradient"),
|
|
NodeItem("ShaderNodeTexMagic"),
|
|
NodeItem("ShaderNodeTexMusgrave"),
|
|
NodeItem("ShaderNodeTexNoise"),
|
|
NodeItem("ShaderNodeTexVoronoi"),
|
|
NodeItem("ShaderNodeTexWave"),
|
|
NodeItem("ShaderNodeTexWhiteNoise"),
|
|
NodeItem("GeometryNodeImageTexture"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
|
|
NodeItem("GeometryNodeAccumulateField"),
|
|
NodeItem("GeometryNodeFieldAtIndex"),
|
|
NodeItem("GeometryNodeFieldOnDomain"),
|
|
NodeItem("ShaderNodeMapRange"),
|
|
NodeItem("ShaderNodeFloatCurve"),
|
|
NodeItem("ShaderNodeClamp"),
|
|
NodeItem("ShaderNodeMath"),
|
|
NodeItem("FunctionNodeBooleanMath"),
|
|
NodeItem("FunctionNodeRotateEuler"),
|
|
NodeItem("FunctionNodeCompare"),
|
|
NodeItem("ShaderNodeMix"),
|
|
NodeItem("FunctionNodeFloatToInt"),
|
|
NodeItem("GeometryNodeSwitch"),
|
|
NodeItem("FunctionNodeRandomValue"),
|
|
NodeItem("FunctionNodeAlignEulerToVector"),
|
|
]),
|
|
GeometryNodeCategory("GEO_UV", "UV", items=uv_node_items),
|
|
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
|
|
NodeItem("ShaderNodeVectorCurve"),
|
|
NodeItem("ShaderNodeSeparateXYZ"),
|
|
NodeItem("ShaderNodeCombineXYZ"),
|
|
NodeItem("ShaderNodeVectorMath"),
|
|
NodeItem("ShaderNodeVectorRotate"),
|
|
]),
|
|
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
|
|
NodeItem("GeometryNodeVolumeCube"),
|
|
NodeItem("GeometryNodeVolumeToMesh"),
|
|
]),
|
|
GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items),
|
|
GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[
|
|
NodeItem("NodeFrame"),
|
|
NodeItem("NodeReroute"),
|
|
]),
|
|
]
|
|
|
|
|
|
def register():
|
|
nodeitems_utils.register_node_categories('SHADER', shader_node_categories)
|
|
nodeitems_utils.register_node_categories('COMPOSITING', compositor_node_categories)
|
|
nodeitems_utils.register_node_categories('TEXTURE', texture_node_categories)
|
|
nodeitems_utils.register_node_categories('GEOMETRY', geometry_node_categories)
|
|
|
|
|
|
def unregister():
|
|
nodeitems_utils.unregister_node_categories('SHADER')
|
|
nodeitems_utils.unregister_node_categories('COMPOSITING')
|
|
nodeitems_utils.unregister_node_categories('TEXTURE')
|
|
nodeitems_utils.unregister_node_categories('GEOMETRY')
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|