Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2014 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include "GHOST_Context.h"
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#include <GL/glxew.h>
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#ifndef GHOST_OPENGL_GLX_CONTEXT_FLAGS
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/* leave as convenience define for the future */
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# define GHOST_OPENGL_GLX_CONTEXT_FLAGS 0
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#endif
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#ifndef GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY
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# define GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY 0
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#endif
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class GHOST_ContextGLX : public GHOST_Context {
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/* XR code needs low level graphics data to send to OpenXR. */
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friend class GHOST_XrGraphicsBindingOpenGL;
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public:
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/**
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* Constructor.
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*/
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GHOST_ContextGLX(bool stereoVisual,
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Window window,
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Display *display,
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GLXFBConfig fbconfig,
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int contextProfileMask,
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int contextMajorVersion,
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int contextMinorVersion,
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int contextFlags,
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int contextResetNotificationStrategy);
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/**
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* Destructor.
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*/
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~GHOST_ContextGLX();
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/**
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* Swaps front and back buffers of a window.
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* \return A boolean success indicator.
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*/
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GHOST_TSuccess swapBuffers();
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/**
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* Activates the drawing context of this window.
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* \return A boolean success indicator.
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*/
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GHOST_TSuccess activateDrawingContext();
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/**
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* Release the drawing context of the calling thread.
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* \return A boolean success indicator.
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*/
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GHOST_TSuccess releaseDrawingContext();
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/**
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* Call immediately after new to initialize. If this fails then immediately delete the object.
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* \return Indication as to whether initialization has succeeded.
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*/
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GHOST_TSuccess initializeDrawingContext();
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/**
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* Removes references to native handles from this context and then returns
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* \return GHOST_kSuccess if it is OK for the parent to release the handles and
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* GHOST_kFailure if releasing the handles will interfere with sharing
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*/
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GHOST_TSuccess releaseNativeHandles();
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/**
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* Sets the swap interval for #swapBuffers.
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* \param interval: The swap interval to use.
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* \return A boolean success indicator.
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*/
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GHOST_TSuccess setSwapInterval(int interval);
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/**
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* Gets the current swap interval for #swapBuffers.
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* \param intervalOut: Variable to store the swap interval if it can be read.
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* \return Whether the swap interval can be read.
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*/
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GHOST_TSuccess getSwapInterval(int &intervalOut);
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private:
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void initContextGLXEW();
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Display *m_display;
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GLXFBConfig m_fbconfig;
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Window m_window;
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const int m_contextProfileMask;
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const int m_contextMajorVersion;
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const int m_contextMinorVersion;
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const int m_contextFlags;
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const int m_contextResetNotificationStrategy;
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GLXContext m_context;
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/** The first created OpenGL context (for sharing display lists) */
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static GLXContext s_sharedContext;
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static int s_sharedCount;
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};
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/* used to get GLX info */
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int GHOST_X11_GL_GetAttributes(
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int *attribs, int attribs_max, bool is_stereo_visual, bool need_alpha, bool for_fb_config);
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