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Brecht Van Lommel c0e0f4698f Quaternion Deform Interpolation
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This is a new armature deform interpolation method using Dual Quaternions,
which reduces the artifacts of linear blend skinning:

http://www.blender.org/development/current-projects/changes-since-244/skinning/

Based on the paper and provided code:

Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan.
Symposium on Interactive 3D Graphics and Games, 2007.
2007-07-31 19:28:52 +00:00
..
2007-07-31 19:28:52 +00:00
2007-07-11 18:45:39 +00:00
2006-03-10 22:50:27 +00:00
2005-03-09 19:45:59 +00:00
2006-03-10 20:47:34 +00:00