Files
test/source/blender/compositor/operations/COM_NormalizeOperation.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

171 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2012 Blender Foundation.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_NormalizeOperation.h"
namespace blender::compositor {
NormalizeOperation::NormalizeOperation()
{
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Value);
image_reader_ = nullptr;
cached_instance_ = nullptr;
flags_.complex = true;
flags_.can_be_constant = true;
}
void NormalizeOperation::init_execution()
{
image_reader_ = this->get_input_socket_reader(0);
NodeOperation::init_mutex();
}
void NormalizeOperation::execute_pixel(float output[4], int x, int y, void *data)
{
/* using generic two floats struct to store `x: min`, `y: multiply` */
NodeTwoFloats *minmult = (NodeTwoFloats *)data;
image_reader_->read(output, x, y, nullptr);
output[0] = (output[0] - minmult->x) * minmult->y;
/* clamp infinities */
if (output[0] > 1.0f) {
output[0] = 1.0f;
}
else if (output[0] < 0.0f) {
output[0] = 0.0f;
}
}
void NormalizeOperation::deinit_execution()
{
image_reader_ = nullptr;
delete cached_instance_;
cached_instance_ = nullptr;
NodeOperation::deinit_mutex();
}
bool NormalizeOperation::determine_depending_area_of_interest(rcti * /*input*/,
ReadBufferOperation *read_operation,
rcti *output)
{
rcti image_input;
if (cached_instance_) {
return false;
}
NodeOperation *operation = get_input_operation(0);
image_input.xmax = operation->get_width();
image_input.xmin = 0;
image_input.ymax = operation->get_height();
image_input.ymin = 0;
if (operation->determine_depending_area_of_interest(&image_input, read_operation, output)) {
return true;
}
return false;
}
/* The code below assumes all data is inside range +- this, and that input buffer is single channel
*/
#define BLENDER_ZMAX 10000.0f
void *NormalizeOperation::initialize_tile_data(rcti *rect)
{
lock_mutex();
if (cached_instance_ == nullptr) {
MemoryBuffer *tile = (MemoryBuffer *)image_reader_->initialize_tile_data(rect);
/* using generic two floats struct to store `x: min`, `y: multiply`. */
NodeTwoFloats *minmult = new NodeTwoFloats();
float *buffer = tile->get_buffer();
int p = tile->get_width() * tile->get_height();
float *bc = buffer;
float minv = 1.0f + BLENDER_ZMAX;
float maxv = -1.0f - BLENDER_ZMAX;
float value;
while (p--) {
value = bc[0];
if ((value > maxv) && (value <= BLENDER_ZMAX)) {
maxv = value;
}
if ((value < minv) && (value >= -BLENDER_ZMAX)) {
minv = value;
}
bc++;
}
minmult->x = minv;
/* The rare case of flat buffer would cause a divide by 0 */
minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
cached_instance_ = minmult;
}
unlock_mutex();
return cached_instance_;
}
void NormalizeOperation::deinitialize_tile_data(rcti * /*rect*/, void * /*data*/)
{
/* pass */
}
void NormalizeOperation::get_area_of_interest(const int /*input_idx*/,
const rcti & /*output_area*/,
rcti &r_input_area)
{
r_input_area = get_input_operation(0)->get_canvas();
}
void NormalizeOperation::update_memory_buffer_started(MemoryBuffer * /*output*/,
const rcti & /*area*/,
Span<MemoryBuffer *> inputs)
{
if (cached_instance_ == nullptr) {
MemoryBuffer *input = inputs[0];
/* Using generic two floats struct to store `x: min`, `y: multiply`. */
NodeTwoFloats *minmult = new NodeTwoFloats();
float minv = 1.0f + BLENDER_ZMAX;
float maxv = -1.0f - BLENDER_ZMAX;
for (const float *elem : input->as_range()) {
const float value = *elem;
if ((value > maxv) && (value <= BLENDER_ZMAX)) {
maxv = value;
}
if ((value < minv) && (value >= -BLENDER_ZMAX)) {
minv = value;
}
}
minmult->x = minv;
/* The case of a flat buffer would cause a divide by 0. */
minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
cached_instance_ = minmult;
}
}
void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
NodeTwoFloats *minmult = cached_instance_;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float input_value = *it.in(0);
*it.out = (input_value - minmult->x) * minmult->y;
/* Clamp infinities. */
CLAMP(*it.out, 0.0f, 1.0f);
}
}
} // namespace blender::compositor