Files
test/source/blender/blenkernel/intern/multires_reshape_apply_base.c
Hans Goudey 54182e4925 Mesh: Add an explicit "positions changed" function
We store various lazily calculated caches on meshes, some of which
depend on the vertex positions staying the same. The current API to
invalidate these caches is a bit confusing. With an explicit set of
functions modeled after the functions in `BKE_node_tree_update.h`,
it becomes clear which function to call. This may become more
important if more lazy caches are added in the future.

Differential Revision: https://developer.blender.org/D14760
2022-06-23 12:00:25 -05:00

184 lines
5.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "multires_reshape.h"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
#include "BKE_multires.h"
#include "BKE_subdiv_eval.h"
#include "DEG_depsgraph_query.h"
void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
const MLoop *mloop = base_mesh->mloop;
MVert *mvert = base_mesh->mvert;
for (int loop_index = 0; loop_index < base_mesh->totloop; ++loop_index) {
const MLoop *loop = &mloop[loop_index];
MVert *vert = &mvert[loop->v];
GridCoord grid_coord;
grid_coord.grid_index = loop_index;
grid_coord.u = 1.0f;
grid_coord.v = 1.0f;
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, &grid_coord, P, tangent_matrix);
ReshapeConstGridElement grid_element = multires_reshape_orig_grid_element_for_grid_coord(
reshape_context, &grid_coord);
float D[3];
mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
add_v3_v3v3(vert->co, P, D);
}
}
/* Assumes no is normalized; return value's sign is negative if v is on the other side of the
* plane. */
static float v3_dist_from_plane(const float v[3], const float center[3], const float no[3])
{
float s[3];
sub_v3_v3v3(s, v, center);
return dot_v3v3(s, no);
}
void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
MeshElemMap *pmap;
int *pmap_mem;
BKE_mesh_vert_poly_map_create(&pmap,
&pmap_mem,
base_mesh->mpoly,
base_mesh->mloop,
base_mesh->totvert,
base_mesh->totpoly,
base_mesh->totloop);
float(*origco)[3] = MEM_calloc_arrayN(
base_mesh->totvert, sizeof(float[3]), "multires apply base origco");
for (int i = 0; i < base_mesh->totvert; i++) {
copy_v3_v3(origco[i], base_mesh->mvert[i].co);
}
for (int i = 0; i < base_mesh->totvert; i++) {
float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3];
/* Don't adjust vertices not used by at least one poly. */
if (!pmap[i].count) {
continue;
}
/* Find center. */
int tot = 0;
for (int j = 0; j < pmap[i].count; j++) {
const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
/* This double counts, not sure if that's bad or good. */
for (int k = 0; k < p->totloop; k++) {
const int vndx = base_mesh->mloop[p->loopstart + k].v;
if (vndx != i) {
add_v3_v3(center, origco[vndx]);
tot++;
}
}
}
mul_v3_fl(center, 1.0f / tot);
/* Find normal. */
for (int j = 0; j < pmap[i].count; j++) {
const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
MPoly fake_poly;
MLoop *fake_loops;
float(*fake_co)[3];
float no[3];
/* Set up poly, loops, and coords in order to call BKE_mesh_calc_poly_normal_coords(). */
fake_poly.totloop = p->totloop;
fake_poly.loopstart = 0;
fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops");
fake_co = MEM_malloc_arrayN(p->totloop, sizeof(float[3]), "fake_co");
for (int k = 0; k < p->totloop; k++) {
const int vndx = base_mesh->mloop[p->loopstart + k].v;
fake_loops[k].v = k;
if (vndx == i) {
copy_v3_v3(fake_co[k], center);
}
else {
copy_v3_v3(fake_co[k], origco[vndx]);
}
}
BKE_mesh_calc_poly_normal_coords(&fake_poly, fake_loops, (const float(*)[3])fake_co, no);
MEM_freeN(fake_loops);
MEM_freeN(fake_co);
add_v3_v3(avg_no, no);
}
normalize_v3(avg_no);
/* Push vertex away from the plane. */
const float dist = v3_dist_from_plane(base_mesh->mvert[i].co, center, avg_no);
copy_v3_v3(push, avg_no);
mul_v3_fl(push, dist);
add_v3_v3(base_mesh->mvert[i].co, push);
}
MEM_freeN(origco);
MEM_freeN(pmap);
MEM_freeN(pmap_mem);
/* Vertices were moved around, need to update normals after all the vertices are updated
* Probably this is possible to do in the loop above, but this is rather tricky because
* we don't know all needed vertices' coordinates there yet. */
BKE_mesh_tag_coords_changed(base_mesh);
}
void multires_reshape_apply_base_refine_from_base(MultiresReshapeContext *reshape_context)
{
BKE_subdiv_eval_refine_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, NULL);
}
void multires_reshape_apply_base_refine_from_deform(MultiresReshapeContext *reshape_context)
{
struct Depsgraph *depsgraph = reshape_context->depsgraph;
Object *object = reshape_context->object;
MultiresModifierData *mmd = reshape_context->mmd;
BLI_assert(depsgraph != NULL);
BLI_assert(object != NULL);
BLI_assert(mmd != NULL);
float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords(
depsgraph, object, mmd, NULL);
BKE_subdiv_eval_refine_from_mesh(
reshape_context->subdiv, reshape_context->base_mesh, deformed_verts);
MEM_freeN(deformed_verts);
}