This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was removed during the Blender Internal removal). Notes: * Motion Paths are now implemented as an overlay (enabled by default). Therefore, you can turn all of them on/off from the "Overlays" popover * By and large, we have kept the same draw style as was used in 2.7 Further changes can happen later following further design work. * One change from 2.7 is that thicker lines are used by default (2px vs 1px) Todo's: * There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff). These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist conversion step on each drawcall). Instead, this has been moved to the calculation step (in blenkernel). Soon, there will be some cleanups/improvements with those functions, so until then, we'll keep the bad level calls. Credits: * Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation * Joshua Leung (Aligorith) - COW fixes, UI integration, etc. Revision History: See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_ANIM_H__
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#define __BKE_ANIM_H__
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/** \file BKE_anim.h
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* \ingroup bke
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* \author nzc
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* \since March 2001
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*/
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struct Depsgraph;
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struct Path;
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struct Object;
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struct Scene;
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struct ListBase;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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struct ReportList;
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struct Main;
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/* ---------------------------------------------------- */
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/* Animation Visualization */
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void animviz_settings_init(struct bAnimVizSettings *avs);
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struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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void animviz_free_motionpath(struct bMotionPath *mpath);
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struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
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void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
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void animviz_calc_motionpaths(struct Depsgraph *depsgraph, struct Main *bmain, struct Scene *scene, ListBase *targets);
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/* ---------------------------------------------------- */
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/* Curve Paths */
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void free_path(struct Path *path);
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void calc_curvepath(struct Object *ob, struct ListBase *nurbs);
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int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight);
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/* ---------------------------------------------------- */
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/* Dupli-Geometry */
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struct ListBase *object_duplilist_ex(struct Depsgraph *depsgraph, struct Scene *sce, struct Object *ob, bool update);
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struct ListBase *object_duplilist(struct Depsgraph *depsgraph, struct Scene *sce, struct Object *ob);
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void free_object_duplilist(struct ListBase *lb);
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int count_duplilist(struct Object *ob);
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typedef struct DupliExtraData {
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float obmat[4][4];
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unsigned int lay;
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} DupliExtraData;
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typedef struct DupliApplyData {
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int num_objects;
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DupliExtraData *extra;
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} DupliApplyData;
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DupliApplyData *duplilist_apply(struct Depsgraph *depsgraph, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
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void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
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void duplilist_free_apply_data(DupliApplyData *apply_data);
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#endif
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