The same random number was used for sampling color channel at each step,
which leads to bias. Fixed by rescaling the random number.
Another possibility would be to scramble `rng_offset` and use a new
random number each time, similar as in subsurface scattering, but
rescaling random number should be faster than computing a new one, and
is favorable here since the precision here is not very important
Pull Request: https://projects.blender.org/blender/blender/pulls/127454