Files
test/scripts/startup/bl_ui/properties_data_speaker.py
Sybren A. Stüvel 383c3c8253 Anim: Add Action+Slot selectors to Property editor tabs
Add Action + Action Slot selectors to various Property Editor tabs.
This follows the pattern established in
f917b60036.

Support for `CacheFile` data-blocks is not included here. That needs
some discussion, as currently its interface is part of the Modifier
stack (and thus implemented in C++ and not Python, and using a
different layout).

Since this PR is about adding to the Property Editor, some data-blocks
that have no representation there are thus excluded (like `Mask`).
Even when they could actually use an Action+Slot selector somewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/127074
2024-09-05 12:11:35 +02:00

163 lines
4.0 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from .space_properties import PropertiesAnimationMixin
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.speaker and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_speaker(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
speaker = context.speaker
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif speaker:
layout.template_ID(space, "pin_id")
class DATA_PT_speaker(DataButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
speaker = context.speaker
layout.template_ID(speaker, "sound", open="sound.open_mono")
layout.use_property_split = True
layout.prop(speaker, "muted")
col = layout.column()
col.active = not speaker.muted
col.prop(speaker, "volume", slider=True)
col.prop(speaker, "pitch")
class DATA_PT_distance(DataButtonsPanel, Panel):
bl_label = "Distance"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
speaker = context.speaker
layout.active = not speaker.muted
col = layout.column()
sub = col.column(align=True)
sub.prop(speaker, "volume_min", slider=True, text="Volume Min")
sub.prop(speaker, "volume_max", slider=True, text="Max")
col.prop(speaker, "attenuation")
col.separator()
col.prop(speaker, "distance_max", text="Max Distance")
col.prop(speaker, "distance_reference", text="Distance Reference")
class DATA_PT_cone(DataButtonsPanel, Panel):
bl_label = "Cone"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
speaker = context.speaker
layout.active = not speaker.muted
col = layout.column()
sub = col.column(align=True)
sub.prop(speaker, "cone_angle_outer", text="Angle Outer")
sub.prop(speaker, "cone_angle_inner", text="Inner")
col.separator()
col.prop(speaker, "cone_volume_outer", slider=True)
class DATA_PT_speaker_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_animated_id_context_property = 'speaker'
class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Speaker
classes = (
DATA_PT_context_speaker,
DATA_PT_speaker,
DATA_PT_distance,
DATA_PT_cone,
DATA_PT_speaker_animation,
DATA_PT_custom_props_speaker,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)