Files
test/source/blender/blenlib/BLI_generic_vector_array.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

150 lines
3.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* A`GVectorArray` is a container for a fixed amount of dynamically growing vectors with a generic
* data type. Its main use case is to store many small vectors with few separate allocations. Using
* this structure is generally more efficient than allocating each vector separately.
*/
#include "BLI_array.hh"
#include "BLI_generic_virtual_vector_array.hh"
#include "BLI_linear_allocator.hh"
namespace blender {
/* An array of vectors containing elements of a generic type. */
class GVectorArray : NonCopyable, NonMovable {
private:
struct Item {
void *start = nullptr;
int64_t length = 0;
int64_t capacity = 0;
};
/* Use a linear allocator to pack many small vectors together. Currently, memory from reallocated
* vectors is not reused. This can be improved in the future. */
LinearAllocator<> allocator_;
/* The data type of individual elements. */
const CPPType &type_;
/* The size of an individual element. This is inlined from `type_.size()` for easier access. */
const int64_t element_size_;
/* The individual vectors. */
Array<Item> items_;
public:
GVectorArray() = delete;
GVectorArray(const CPPType &type, int64_t array_size);
~GVectorArray();
int64_t size() const
{
return items_.size();
}
bool is_empty() const
{
return items_.is_empty();
}
const CPPType &type() const
{
return type_;
}
void append(int64_t index, const void *value);
/* Add multiple elements to a single vector. */
void extend(int64_t index, const GVArray &values);
void extend(int64_t index, GSpan values);
/* Add multiple elements to multiple vectors. */
void extend(const IndexMask &mask, const GVVectorArray &values);
void extend(const IndexMask &mask, const GVectorArray &values);
void clear(const IndexMask &mask);
GMutableSpan operator[](int64_t index);
GSpan operator[](int64_t index) const;
private:
void realloc_to_at_least(Item &item, int64_t min_capacity);
};
/* A non-owning typed mutable reference to an `GVectorArray`. It simplifies access when the type of
* the data is known at compile time. */
template<typename T> class GVectorArray_TypedMutableRef {
private:
GVectorArray *vector_array_;
public:
GVectorArray_TypedMutableRef(GVectorArray &vector_array) : vector_array_(&vector_array)
{
BLI_assert(vector_array_->type().is<T>());
}
int64_t size() const
{
return vector_array_->size();
}
bool is_empty() const
{
return vector_array_->is_empty();
}
void append(const int64_t index, const T &value)
{
vector_array_->append(index, &value);
}
void extend(const int64_t index, const Span<T> values)
{
vector_array_->extend(index, values);
}
void extend(const int64_t index, const VArray<T> &values)
{
vector_array_->extend(index, values);
}
MutableSpan<T> operator[](const int64_t index)
{
return (*vector_array_)[index].typed<T>();
}
};
/* A generic virtual vector array implementation for a `GVectorArray`. */
class GVVectorArray_For_GVectorArray : public GVVectorArray {
private:
const GVectorArray &vector_array_;
public:
GVVectorArray_For_GVectorArray(const GVectorArray &vector_array)
: GVVectorArray(vector_array.type(), vector_array.size()), vector_array_(vector_array)
{
}
protected:
int64_t get_vector_size_impl(const int64_t index) const override
{
return vector_array_[index].size();
}
void get_vector_element_impl(const int64_t index,
const int64_t index_in_vector,
void *r_value) const override
{
type_->copy_assign(vector_array_[index][index_in_vector], r_value);
}
};
} // namespace blender