45 lines
846 B
C++
45 lines
846 B
C++
/* SPDX-FileCopyrightText: 2011 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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class SingleThreadedOperation : public NodeOperation {
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private:
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MemoryBuffer *cached_instance_;
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protected:
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inline bool is_cached()
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{
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return cached_instance_ != nullptr;
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}
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public:
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SingleThreadedOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel(float output[4], int x, int y, void *data) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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void *initialize_tile_data(rcti *rect) override;
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virtual MemoryBuffer *create_memory_buffer(rcti *rect) = 0;
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};
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} // namespace blender::compositor
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