A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "FN_multi_function_procedure_builder.hh"
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namespace blender::fn::multi_function {
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void ProcedureBuilder::add_destruct(Variable &variable)
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{
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DestructInstruction &instruction = procedure_->new_destruct_instruction();
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instruction.set_variable(&variable);
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this->link_to_cursors(&instruction);
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cursors_ = {InstructionCursor{instruction}};
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}
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void ProcedureBuilder::add_destruct(Span<Variable *> variables)
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{
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for (Variable *variable : variables) {
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this->add_destruct(*variable);
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}
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}
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ReturnInstruction &ProcedureBuilder::add_return()
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{
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ReturnInstruction &instruction = procedure_->new_return_instruction();
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this->link_to_cursors(&instruction);
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cursors_ = {};
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return instruction;
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}
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CallInstruction &ProcedureBuilder::add_call_with_no_variables(const MultiFunction &fn)
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{
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CallInstruction &instruction = procedure_->new_call_instruction(fn);
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this->link_to_cursors(&instruction);
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cursors_ = {InstructionCursor{instruction}};
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return instruction;
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}
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CallInstruction &ProcedureBuilder::add_call_with_all_variables(const MultiFunction &fn,
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Span<Variable *> param_variables)
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{
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CallInstruction &instruction = this->add_call_with_no_variables(fn);
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instruction.set_params(param_variables);
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return instruction;
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}
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Vector<Variable *> ProcedureBuilder::add_call(const MultiFunction &fn,
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Span<Variable *> input_and_mutable_variables)
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{
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Vector<Variable *> output_variables;
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CallInstruction &instruction = this->add_call_with_no_variables(fn);
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for (const int param_index : fn.param_indices()) {
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const ParamType param_type = fn.param_type(param_index);
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switch (param_type.interface_type()) {
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case ParamType::Input:
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case ParamType::Mutable: {
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Variable *variable = input_and_mutable_variables.first();
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instruction.set_param_variable(param_index, variable);
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input_and_mutable_variables = input_and_mutable_variables.drop_front(1);
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break;
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}
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case ParamType::Output: {
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Variable &variable = procedure_->new_variable(param_type.data_type(),
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fn.param_name(param_index));
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instruction.set_param_variable(param_index, &variable);
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output_variables.append(&variable);
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break;
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}
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}
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}
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/* All passed in variables should have been dropped in the loop above. */
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BLI_assert(input_and_mutable_variables.is_empty());
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return output_variables;
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}
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ProcedureBuilder::Branch ProcedureBuilder::add_branch(Variable &condition)
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{
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BranchInstruction &instruction = procedure_->new_branch_instruction();
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instruction.set_condition(&condition);
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this->link_to_cursors(&instruction);
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/* Clear cursors because this builder ends here. */
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cursors_.clear();
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Branch branch{*procedure_, *procedure_};
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branch.branch_true.set_cursor(InstructionCursor{instruction, true});
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branch.branch_false.set_cursor(InstructionCursor{instruction, false});
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return branch;
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}
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ProcedureBuilder::Loop ProcedureBuilder::add_loop()
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{
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DummyInstruction &loop_begin = procedure_->new_dummy_instruction();
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DummyInstruction &loop_end = procedure_->new_dummy_instruction();
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this->link_to_cursors(&loop_begin);
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cursors_ = {InstructionCursor{loop_begin}};
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Loop loop;
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loop.begin = &loop_begin;
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loop.end = &loop_end;
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return loop;
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}
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void ProcedureBuilder::add_loop_continue(Loop &loop)
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{
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this->link_to_cursors(loop.begin);
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/* Clear cursors because this builder ends here. */
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cursors_.clear();
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}
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void ProcedureBuilder::add_loop_break(Loop &loop)
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{
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this->link_to_cursors(loop.end);
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/* Clear cursors because this builder ends here. */
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cursors_.clear();
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}
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} // namespace blender::fn::multi_function
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