A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_span.hh"
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#include "BLI_sys_types.h"
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struct GPUStorageBuf;
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namespace blender {
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namespace gpu {
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class VertBuf;
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#ifdef DEBUG
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# define DEBUG_NAME_LEN 64
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#else
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# define DEBUG_NAME_LEN 8
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#endif
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/**
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* Implementation of Storage Buffers.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class StorageBuf {
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protected:
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/** Data size in bytes. */
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size_t size_in_bytes_;
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/** Continuous memory block to copy to GPU. This data is owned by the StorageBuf. */
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void *data_ = nullptr;
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/** Debugging name */
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char name_[DEBUG_NAME_LEN];
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public:
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StorageBuf(size_t size, const char *name);
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virtual ~StorageBuf();
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virtual void update(const void *data) = 0;
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virtual void bind(int slot) = 0;
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virtual void unbind() = 0;
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virtual void clear(uint32_t clear_value) = 0;
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virtual void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) = 0;
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virtual void read(void *data) = 0;
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};
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/* Syntactic sugar. */
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static inline GPUStorageBuf *wrap(StorageBuf *storage_buf)
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{
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return reinterpret_cast<GPUStorageBuf *>(storage_buf);
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}
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static inline StorageBuf *unwrap(GPUStorageBuf *storage_buf)
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{
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return reinterpret_cast<StorageBuf *>(storage_buf);
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}
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static inline const StorageBuf *unwrap(const GPUStorageBuf *storage_buf)
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{
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return reinterpret_cast<const StorageBuf *>(storage_buf);
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}
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#undef DEBUG_NAME_LEN
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} // namespace gpu
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} // namespace blender
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