Files
test/source/blender/simulation/intern/eigen_utils.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

211 lines
4.0 KiB
C++

/* SPDX-FileCopyrightText: Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sim
*/
#if defined(__GNUC__) && !defined(__clang__)
# pragma GCC diagnostic push
/* XXX suppress verbose warnings in eigen */
# pragma GCC diagnostic ignored "-Wlogical-op"
#endif
#include <Eigen/Sparse>
#include <Eigen/src/Core/util/DisableStupidWarnings.h>
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif
#include "BLI_utildefines.h"
#include "implicit.h"
typedef float Scalar;
/* slightly extended Eigen vector class
* with conversion to/from plain C float array
*/
class Vector3 : public Eigen::Vector3f {
public:
typedef float *ctype;
Vector3() {}
Vector3(const ctype &v)
{
for (int k = 0; k < 3; k++) {
coeffRef(k) = v[k];
}
}
Vector3 &operator=(const ctype &v)
{
for (int k = 0; k < 3; k++) {
coeffRef(k) = v[k];
}
return *this;
}
operator ctype()
{
return data();
}
};
/* slightly extended Eigen matrix class
* with conversion to/from plain C float array
*/
class Matrix3 : public Eigen::Matrix3f {
public:
typedef float (*ctype)[3];
Matrix3() {}
Matrix3(const ctype &v)
{
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
coeffRef(l, k) = v[k][l];
}
}
}
Matrix3 &operator=(const ctype &v)
{
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
coeffRef(l, k) = v[k][l];
}
}
return *this;
}
operator ctype()
{
return (ctype)data();
}
};
typedef Eigen::VectorXf lVector;
/* Extension of dense Eigen vectors,
* providing 3-float block access for blenlib math functions
*/
class lVector3f : public Eigen::VectorXf {
public:
typedef Eigen::VectorXf base_t;
lVector3f() {}
template<typename T> lVector3f &operator=(T rhs)
{
base_t::operator=(rhs);
return *this;
}
float *v3(int vertex)
{
return &coeffRef(3 * vertex);
}
const float *v3(int vertex) const
{
return &coeffRef(3 * vertex);
}
};
typedef Eigen::Triplet<Scalar> Triplet;
typedef std::vector<Triplet> TripletList;
typedef Eigen::SparseMatrix<Scalar> lMatrix;
/* Constructor type that provides more convenient handling of Eigen triplets
* for efficient construction of sparse 3x3 block matrices.
* This should be used for building lMatrix instead of writing to such lMatrix directly (which is
* very inefficient). After all elements have been defined using the set() method, the actual
* matrix can be filled using construct().
*/
struct lMatrix3fCtor {
lMatrix3fCtor() {}
void reset()
{
m_trips.clear();
}
void reserve(int numverts)
{
/* reserve for diagonal entries */
m_trips.reserve(numverts * 9);
}
void add(int i, int j, const Matrix3 &m)
{
i *= 3;
j *= 3;
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
m_trips.push_back(Triplet(i + k, j + l, m.coeff(l, k)));
}
}
}
void sub(int i, int j, const Matrix3 &m)
{
i *= 3;
j *= 3;
for (int k = 0; k < 3; k++) {
for (int l = 0; l < 3; l++) {
m_trips.push_back(Triplet(i + k, j + l, -m.coeff(l, k)));
}
}
}
inline void construct(lMatrix &m)
{
m.setFromTriplets(m_trips.begin(), m_trips.end());
m_trips.clear();
}
private:
TripletList m_trips;
};
typedef Eigen::ConjugateGradient<lMatrix, Eigen::Lower, Eigen::DiagonalPreconditioner<Scalar>>
ConjugateGradient;
using Eigen::ComputationInfo;
BLI_INLINE void print_lvector(const lVector3f &v)
{
for (int i = 0; i < v.rows(); i++) {
if (i > 0 && i % 3 == 0) {
printf("\n");
}
printf("%f,\n", v[i]);
}
}
BLI_INLINE void print_lmatrix(const lMatrix &m)
{
for (int j = 0; j < m.rows(); j++) {
if (j > 0 && j % 3 == 0) {
printf("\n");
}
for (int i = 0; i < m.cols(); i++) {
if (i > 0 && i % 3 == 0) {
printf(" ");
}
implicit_print_matrix_elem(m.coeff(j, i));
}
printf("\n");
}
}