Files
test/source/blender/gpu/vulkan/vk_device.cc
Jeroen Bakker 0d71d83d47 Vulkan: Share rendergraphs on context inside same thread
This PR will share render graphs between all contexts that run in
the same thread. This allows the draw manager commands to be added
to the same render graph as the UI.

- Fixes debug groups hiearchy. Draw manager would restart a hierarchy as
  it wasn't aware of the debug groups already added by the UI
- Removes cpu sync when switching between contexts.

In a future change this is needed to improve discarding resources.

Pull Request: https://projects.blender.org/blender/blender/pulls/124715
2024-07-15 16:03:51 +02:00

472 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include <sstream>
#include "vk_backend.hh"
#include "vk_context.hh"
#include "vk_device.hh"
#include "vk_memory.hh"
#include "vk_state_manager.hh"
#include "vk_storage_buffer.hh"
#include "vk_texture.hh"
#include "vk_vertex_buffer.hh"
#include "GPU_capabilities.hh"
#include "BLI_math_matrix_types.hh"
#include "GHOST_C-api.h"
extern "C" char datatoc_glsl_shader_defines_glsl[];
namespace blender::gpu {
void VKDevice::reinit()
{
samplers_.free();
samplers_.init();
}
void VKDevice::deinit()
{
VK_ALLOCATION_CALLBACKS
if (!is_initialized()) {
return;
}
{
std::scoped_lock mutex(resources.mutex);
for (render_graph::VKRenderGraph *render_graph : render_graphs_) {
delete render_graph;
}
render_graphs_.clear();
}
dummy_buffer_.free();
samplers_.free();
destroy_discarded_resources();
pipelines.free_data();
vkDestroyPipelineCache(vk_device_, vk_pipeline_cache_, vk_allocation_callbacks);
descriptor_set_layouts_.deinit();
vmaDestroyAllocator(mem_allocator_);
mem_allocator_ = VK_NULL_HANDLE;
debugging_tools_.deinit(vk_instance_);
vk_instance_ = VK_NULL_HANDLE;
vk_physical_device_ = VK_NULL_HANDLE;
vk_device_ = VK_NULL_HANDLE;
vk_queue_family_ = 0;
vk_queue_ = VK_NULL_HANDLE;
vk_physical_device_properties_ = {};
glsl_patch_.clear();
}
bool VKDevice::is_initialized() const
{
return vk_device_ != VK_NULL_HANDLE;
}
void VKDevice::init(void *ghost_context)
{
BLI_assert(!is_initialized());
GHOST_GetVulkanHandles((GHOST_ContextHandle)ghost_context,
&vk_instance_,
&vk_physical_device_,
&vk_device_,
&vk_queue_family_,
&vk_queue_);
init_physical_device_properties();
init_physical_device_memory_properties();
init_physical_device_features();
init_physical_device_extensions();
VKBackend::platform_init(*this);
VKBackend::capabilities_init(*this);
init_functions();
init_debug_callbacks();
init_memory_allocator();
init_pipeline_cache();
samplers_.init();
debug::object_label(vk_handle(), "LogicalDevice");
debug::object_label(queue_get(), "GenericQueue");
init_glsl_patch();
}
void VKDevice::init_functions()
{
#define LOAD_FUNCTION(name) (PFN_##name) vkGetInstanceProcAddr(vk_instance_, STRINGIFY(name))
/* VK_KHR_dynamic_rendering */
functions.vkCmdBeginRendering = LOAD_FUNCTION(vkCmdBeginRenderingKHR);
functions.vkCmdEndRendering = LOAD_FUNCTION(vkCmdEndRenderingKHR);
/* VK_EXT_debug_utils */
functions.vkCmdBeginDebugUtilsLabel = LOAD_FUNCTION(vkCmdBeginDebugUtilsLabelEXT);
functions.vkCmdEndDebugUtilsLabel = LOAD_FUNCTION(vkCmdEndDebugUtilsLabelEXT);
functions.vkSetDebugUtilsObjectName = LOAD_FUNCTION(vkSetDebugUtilsObjectNameEXT);
functions.vkCreateDebugUtilsMessenger = LOAD_FUNCTION(vkCreateDebugUtilsMessengerEXT);
functions.vkDestroyDebugUtilsMessenger = LOAD_FUNCTION(vkDestroyDebugUtilsMessengerEXT);
#undef LOAD_FUNCTION
}
void VKDevice::init_debug_callbacks()
{
debugging_tools_.init(vk_instance_);
}
void VKDevice::init_physical_device_properties()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
vkGetPhysicalDeviceProperties(vk_physical_device_, &vk_physical_device_properties_);
}
void VKDevice::init_physical_device_memory_properties()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
vkGetPhysicalDeviceMemoryProperties(vk_physical_device_, &vk_physical_device_memory_properties_);
}
void VKDevice::init_physical_device_features()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
VkPhysicalDeviceFeatures2 features = {};
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
vk_physical_device_vulkan_11_features_.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vk_physical_device_vulkan_12_features_.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features.pNext = &vk_physical_device_vulkan_11_features_;
vk_physical_device_vulkan_11_features_.pNext = &vk_physical_device_vulkan_12_features_;
vkGetPhysicalDeviceFeatures2(vk_physical_device_, &features);
vk_physical_device_features_ = features.features;
}
void VKDevice::init_physical_device_extensions()
{
uint32_t count = 0;
vkEnumerateDeviceExtensionProperties(vk_physical_device_, nullptr, &count, nullptr);
device_extensions_ = Array<VkExtensionProperties>(count);
vkEnumerateDeviceExtensionProperties(
vk_physical_device_, nullptr, &count, device_extensions_.data());
}
bool VKDevice::supports_extension(const char *extension_name) const
{
for (const VkExtensionProperties &vk_extension_properties : device_extensions_) {
if (STREQ(vk_extension_properties.extensionName, extension_name)) {
return true;
}
}
return false;
}
void VKDevice::init_memory_allocator()
{
VK_ALLOCATION_CALLBACKS;
VmaAllocatorCreateInfo info = {};
info.vulkanApiVersion = VK_API_VERSION_1_2;
info.physicalDevice = vk_physical_device_;
info.device = vk_device_;
info.instance = vk_instance_;
info.pAllocationCallbacks = vk_allocation_callbacks;
vmaCreateAllocator(&info, &mem_allocator_);
}
void VKDevice::init_pipeline_cache()
{
VK_ALLOCATION_CALLBACKS;
VkPipelineCacheCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
vkCreatePipelineCache(vk_device_, &create_info, vk_allocation_callbacks, &vk_pipeline_cache_);
}
void VKDevice::init_dummy_buffer(VKContext &context)
{
if (dummy_buffer_.is_allocated()) {
return;
}
dummy_buffer_.create(sizeof(float4x4),
GPU_USAGE_DEVICE_ONLY,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
dummy_buffer_.clear(context, 0);
}
void VKDevice::init_glsl_patch()
{
std::stringstream ss;
ss << "#version 450\n";
if (GPU_shader_draw_parameters_support()) {
ss << "#extension GL_ARB_shader_draw_parameters : enable\n";
ss << "#define GPU_ARB_shader_draw_parameters\n";
ss << "#define gpu_BaseInstance (gl_BaseInstanceARB)\n";
}
ss << "#define gl_VertexID gl_VertexIndex\n";
ss << "#define gpu_InstanceIndex (gl_InstanceIndex)\n";
ss << "#define gl_InstanceID (gpu_InstanceIndex - gpu_BaseInstance)\n";
/* TODO(fclem): This creates a validation error and should be already part of Vulkan 1.2. */
ss << "#extension GL_ARB_shader_viewport_layer_array: enable\n";
if (GPU_stencil_export_support()) {
ss << "#extension GL_ARB_shader_stencil_export: enable\n";
ss << "#define GPU_ARB_shader_stencil_export 1\n";
}
if (!workarounds_.shader_output_layer) {
ss << "#define gpu_Layer gl_Layer\n";
}
if (!workarounds_.shader_output_viewport_index) {
ss << "#define gpu_ViewportIndex gl_ViewportIndex\n";
}
ss << "#define DFDX_SIGN 1.0\n";
ss << "#define DFDY_SIGN 1.0\n";
/* GLSL Backend Lib. */
ss << datatoc_glsl_shader_defines_glsl;
glsl_patch_ = ss.str();
}
const char *VKDevice::glsl_patch_get() const
{
BLI_assert(!glsl_patch_.empty());
return glsl_patch_.c_str();
}
/* -------------------------------------------------------------------- */
/** \name Platform/driver/device information
* \{ */
constexpr int32_t PCI_ID_NVIDIA = 0x10de;
constexpr int32_t PCI_ID_INTEL = 0x8086;
constexpr int32_t PCI_ID_AMD = 0x1002;
constexpr int32_t PCI_ID_ATI = 0x1022;
constexpr int32_t PCI_ID_APPLE = 0x106b;
eGPUDeviceType VKDevice::device_type() const
{
/* According to the vulkan specifications:
*
* If the vendor has a PCI vendor ID, the low 16 bits of vendorID must contain that PCI vendor
* ID, and the remaining bits must be set to zero. Otherwise, the value returned must be a valid
* Khronos vendor ID.
*/
switch (vk_physical_device_properties_.vendorID) {
case PCI_ID_NVIDIA:
return GPU_DEVICE_NVIDIA;
case PCI_ID_INTEL:
return GPU_DEVICE_INTEL;
case PCI_ID_AMD:
case PCI_ID_ATI:
return GPU_DEVICE_ATI;
case PCI_ID_APPLE:
return GPU_DEVICE_APPLE;
default:
break;
}
return GPU_DEVICE_UNKNOWN;
}
eGPUDriverType VKDevice::driver_type() const
{
/* It is unclear how to determine the driver type, but it is required to extract the correct
* driver version. */
return GPU_DRIVER_ANY;
}
std::string VKDevice::vendor_name() const
{
/* Below 0x10000 are the PCI vendor IDs (https://pcisig.com/membership/member-companies) */
if (vk_physical_device_properties_.vendorID < 0x10000) {
switch (vk_physical_device_properties_.vendorID) {
case PCI_ID_AMD:
return "Advanced Micro Devices";
case PCI_ID_NVIDIA:
return "NVIDIA Corporation";
case PCI_ID_INTEL:
return "Intel Corporation";
case PCI_ID_APPLE:
return "Apple";
default:
return std::to_string(vk_physical_device_properties_.vendorID);
}
}
else {
/* above 0x10000 should be vkVendorIDs
* NOTE: When debug_messaging landed we can use something similar to
* vk::to_string(vk::VendorId(properties.vendorID));
*/
return std::to_string(vk_physical_device_properties_.vendorID);
}
}
std::string VKDevice::driver_version() const
{
/*
* NOTE: this depends on the driver type and is currently incorrect. Idea is to use a default per
* OS.
*/
const uint32_t driver_version = vk_physical_device_properties_.driverVersion;
switch (vk_physical_device_properties_.vendorID) {
case PCI_ID_NVIDIA:
return std::to_string((driver_version >> 22) & 0x3FF) + "." +
std::to_string((driver_version >> 14) & 0xFF) + "." +
std::to_string((driver_version >> 6) & 0xFF) + "." +
std::to_string(driver_version & 0x3F);
case PCI_ID_INTEL: {
const uint32_t major = VK_VERSION_MAJOR(driver_version);
/* When using Mesa driver we should use VK_VERSION_*. */
if (major > 30) {
return std::to_string((driver_version >> 14) & 0x3FFFF) + "." +
std::to_string(driver_version & 0x3FFF);
}
break;
}
default:
break;
}
return std::to_string(VK_VERSION_MAJOR(driver_version)) + "." +
std::to_string(VK_VERSION_MINOR(driver_version)) + "." +
std::to_string(VK_VERSION_PATCH(driver_version));
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Resource management
* \{ */
render_graph::VKRenderGraph &VKDevice::render_graph()
{
std::scoped_lock mutex(resources.mutex);
pthread_t current_thread_id = pthread_self();
for (render_graph::VKRenderGraph *render_graph : render_graphs_) {
if (pthread_equal(render_graph->thread_id, current_thread_id)) {
return *render_graph;
}
}
render_graph::VKRenderGraph *render_graph = new render_graph::VKRenderGraph(
std::make_unique<render_graph::VKCommandBufferWrapper>(), resources);
render_graph->thread_id = current_thread_id;
render_graphs_.append(render_graph);
return *render_graph;
}
void VKDevice::context_register(VKContext &context)
{
contexts_.append(std::reference_wrapper(context));
}
void VKDevice::context_unregister(VKContext &context)
{
contexts_.remove(contexts_.first_index_of(std::reference_wrapper(context)));
}
Span<std::reference_wrapper<VKContext>> VKDevice::contexts_get() const
{
return contexts_;
};
void VKDevice::discard_image(VkImage vk_image, VmaAllocation vma_allocation)
{
discarded_images_.append(std::pair(vk_image, vma_allocation));
}
void VKDevice::discard_image_view(VkImageView vk_image_view)
{
discarded_image_views_.append(vk_image_view);
}
void VKDevice::discard_buffer(VkBuffer vk_buffer, VmaAllocation vma_allocation)
{
discarded_buffers_.append(std::pair(vk_buffer, vma_allocation));
}
void VKDevice::destroy_discarded_resources()
{
VK_ALLOCATION_CALLBACKS
while (!discarded_image_views_.is_empty()) {
VkImageView vk_image_view = discarded_image_views_.pop_last();
vkDestroyImageView(vk_device_, vk_image_view, vk_allocation_callbacks);
}
while (!discarded_images_.is_empty()) {
std::pair<VkImage, VmaAllocation> image_allocation = discarded_images_.pop_last();
resources.remove_image(image_allocation.first);
vmaDestroyImage(mem_allocator_get(), image_allocation.first, image_allocation.second);
}
while (!discarded_buffers_.is_empty()) {
std::pair<VkBuffer, VmaAllocation> buffer_allocation = discarded_buffers_.pop_last();
resources.remove_buffer(buffer_allocation.first);
vmaDestroyBuffer(mem_allocator_get(), buffer_allocation.first, buffer_allocation.second);
}
}
void VKDevice::memory_statistics_get(int *r_total_mem_kb, int *r_free_mem_kb) const
{
VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
vmaGetHeapBudgets(mem_allocator_get(), budgets);
VkDeviceSize total_mem = 0;
VkDeviceSize used_mem = 0;
for (int memory_heap_index : IndexRange(vk_physical_device_memory_properties_.memoryHeapCount)) {
const VkMemoryHeap &memory_heap =
vk_physical_device_memory_properties_.memoryHeaps[memory_heap_index];
const VmaBudget &budget = budgets[memory_heap_index];
/* Skip host memory-heaps. */
if (!bool(memory_heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)) {
continue;
}
total_mem += memory_heap.size;
used_mem += budget.usage;
}
*r_total_mem_kb = int(total_mem / 1024);
*r_free_mem_kb = int((total_mem - used_mem) / 1024);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Debugging/statistics
* \{ */
void VKDevice::debug_print()
{
std::ostream &os = std::cout;
os << "Pipelines\n";
os << " Graphics: " << pipelines.graphic_pipelines_.size() << "\n";
os << " Compute: " << pipelines.compute_pipelines_.size() << "\n";
os << "Descriptor sets\n";
os << " VkDescriptorSetLayouts: " << descriptor_set_layouts_.size() << "\n";
os << "Discarded resources\n";
os << " VkImageView: " << discarded_image_views_.size() << "\n";
os << " VkImage: " << discarded_images_.size() << "\n";
os << " VkBuffer: " << discarded_buffers_.size() << "\n";
os << "\n";
}
/** \} */
} // namespace blender::gpu