Files
test/intern/ghost/intern/GHOST_SystemWin32.h
lazydodo 26d7d995db Fix Windows mouse wheel scroll speed
In Windows, event dispatching code is throwing out the wheel scroll count value.
Despite of how many fast you move the wheel, it only make one-notch scroll event.

This patch convert wheel event to multiple 1-notch wheel events.

This also correct the handling of smooth scroll mouse wheel (which can report smaller than 1-notch wheel movement) by accumulating the small wheel delta values.

Reviewers: djnz, shadowrom, elubie, #platform:_windows, sergey, juicyfruit, brecht

Reviewed By: shadowrom, elubie, #platform:_windows, brecht

Subscribers: dingto, elubie, brachi, brecht

Differential Revision: https://developer.blender.org/D143
2016-09-28 17:22:02 -06:00

415 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_SystemWin32.h
* \ingroup GHOST
* Declaration of GHOST_SystemWin32 class.
*/
#ifndef __GHOST_SYSTEMWIN32_H__
#define __GHOST_SYSTEMWIN32_H__
#ifndef WIN32
#error WIN32 only!
#endif // WIN32
#ifndef __MINGW64__
# undef _WIN32_WINNT
# define _WIN32_WINNT 0x501 // require Windows XP or newer
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ole2.h> // for drag-n-drop
#include "GHOST_System.h"
class GHOST_EventButton;
class GHOST_EventCursor;
class GHOST_EventKey;
class GHOST_EventWheel;
class GHOST_EventWindow;
class GHOST_EventDragnDrop;
class GHOST_WindowWin32;
/**
* WIN32 Implementation of GHOST_System class.
* \see GHOST_System.
* \author Maarten Gribnau
* \date May 10, 2001
*/
class GHOST_SystemWin32 : public GHOST_System {
public:
/**
* Constructor.
*/
GHOST_SystemWin32();
/**
* Destructor.
*/
~GHOST_SystemWin32();
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* This overloaded method uses the high frequency timer if available.
* \return The number of milliseconds.
*/
GHOST_TUns64 getMilliSeconds() const;
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* \return The number of displays.
*/
GHOST_TUns8 getNumDisplays() const;
/**
* Returns the dimensions of the main display on this system.
* \return The dimension of the main display.
*/
void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const;
/**
* Returns the dimensions of all displays on this system.
* \return The dimension of the main display.
*/
void getAllDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* \param title The name of the window (displayed in the title bar of the window if the OS supports it).
* \param left The coordinate of the left edge of the window.
* \param top The coordinate of the top edge of the window.
* \param width The width the window.
* \param height The height the window.
* \param state The state of the window when opened.
* \param type The type of drawing context installed in this window.
* \param glSettings: Misc OpenGL settings.
* \param exclusive: Use to show the window ontop and ignore others (used fullscreen).
* \param parentWindow Parent (embedder) window
* \return The new window (or 0 if creation failed).
*/
GHOST_IWindow *createWindow(
const STR_String& title,
GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive = false,
const GHOST_TEmbedderWindowID parentWindow = 0);
/***************************************************************************************
** Event management functionality
***************************************************************************************/
/**
* Gets events from the system and stores them in the queue.
* \param waitForEvent Flag to wait for an event (or return immediately).
* \return Indication of the presence of events.
*/
bool processEvents(bool waitForEvent);
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
* \param x The x-coordinate of the cursor.
* \param y The y-coordinate of the cursor.
* \return Indication of success.
*/
GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const;
/**
* Updates the location of the cursor (location in screen coordinates).
* \param x The x-coordinate of the cursor.
* \param y The y-coordinate of the cursor.
* \return Indication of success.
*/
GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y);
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of all modifier keys.
* \param keys The state of all modifier keys (true == pressed).
* \return Indication of success.
*/
GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys& keys) const;
/**
* Returns the state of the mouse buttons (ouside the message queue).
* \param buttons The state of the buttons.
* \return Indication of success.
*/
GHOST_TSuccess getButtons(GHOST_Buttons& buttons) const;
/**
* Returns unsigned char from CUT_BUFFER0
* \param selection Used by X11 only
* \return Returns the Clipboard
*/
GHOST_TUns8 *getClipboard(bool selection) const;
/**
* Puts buffer to system clipboard
* \param selection Used by X11 only
* \return No return
*/
void putClipboard(GHOST_TInt8 *buffer, bool selection) const;
/**
* Creates a drag'n'drop event and pushes it immediately onto the event queue.
* Called by GHOST_DropTargetWin32 class.
* \param eventType The type of drag'n'drop event
* \param draggedObjectType The type object concerned (currently array of file names, string, ?bitmap)
* \param mouseX x mouse coordinate (in window coordinates)
* \param mouseY y mouse coordinate
* \param window The window on which the event occurred
* \return Indication whether the event was handled.
*/
static GHOST_TSuccess pushDragDropEvent(GHOST_TEventType eventType, GHOST_TDragnDropTypes draggedObjectType, GHOST_WindowWin32 *window, int mouseX, int mouseY, void *data);
/**
* Confirms quitting he program when there is just one window left open
* in the application
*/
int confirmQuit(GHOST_IWindow *window) const;
protected:
/**
* Initializes the system.
* For now, it just registers the window class (WNDCLASS).
* \return A success value.
*/
GHOST_TSuccess init();
/**
* Closes the system down.
* \return A success value.
*/
GHOST_TSuccess exit();
/**
* Converts raw WIN32 key codes from the wndproc to GHOST keys.
* \param vKey The virtual key from hardKey
* \param ScanCode The ScanCode of pressed key (similar to PS/2 Set 1)
* \param extend Flag if key is not primly (left or right)
* \return The GHOST key (GHOST_kKeyUnknown if no match).
*/
GHOST_TKey convertKey(short vKey, short ScanCode, short extend) const;
/**
* Catches raw WIN32 key codes from WM_INPUT in the wndproc.
* \param raw RawInput structure with detailed info about the key event
* \param keyDown Pointer flag that specify if a key is down
* \param vk Pointer to virtual key
* \return The GHOST key (GHOST_kKeyUnknown if no match).
*/
GHOST_TKey hardKey(RAWINPUT const& raw, int *keyDown, char *vk);
/**
* Creates mouse button event.
* \param type The type of event to create.
* \param window The window receiving the event (the active window).
* \param mask The button mask of this event.
* \return The event created.
*/
static GHOST_EventButton *processButtonEvent(GHOST_TEventType type, GHOST_WindowWin32 *window, GHOST_TButtonMask mask);
/**
* Creates cursor event.
* \param type The type of event to create.
* \param window The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_EventCursor *processCursorEvent(GHOST_TEventType type, GHOST_WindowWin32 *window);
/**
* Handles a mouse wheel event.
* \param window The window receiving the event (the active window).
* \param wParam The wParam from the wndproc
* \param lParam The lParam from the wndproc
*/
static void processWheelEvent(GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam);
/**
* Creates a key event and updates the key data stored locally (m_modifierKeys).
* In most cases this is a straightforward conversion of key codes.
* For the modifier keys however, we want to distinguish left and right keys.
* \param window The window receiving the event (the active window).
* \param raw RawInput structure with detailed info about the key event
*/
static GHOST_EventKey *processKeyEvent(GHOST_WindowWin32 *window, RAWINPUT const& raw);
/**
* Process special keys (VK_OEM_*), to see if current key layout
* gives us anything special, like ! on french AZERTY.
* \param vKey The virtual key from hardKey
* \param scanCode The ScanCode of pressed key (simular to PS/2 Set 1)
*/
GHOST_TKey processSpecialKey(short vKey, short scanCode) const;
/**
* Creates a window event.
* \param type The type of event to create.
* \param window The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_Event *processWindowEvent(GHOST_TEventType type, GHOST_WindowWin32 *window);
#ifdef WITH_INPUT_IME
/**
* Creates a IME event.
* \param type The type of event to create.
* \param window The window receiving the event (the active window).
* \param data IME data.
* \return The event created.
*/
static GHOST_Event *processImeEvent(GHOST_TEventType type, GHOST_WindowWin32 *window, GHOST_TEventImeData *data);
#endif // WITH_INPUT_IME
/**
* Handles minimum window size.
* \param minmax The MINMAXINFO structure.
*/
static void processMinMaxInfo(MINMAXINFO *minmax);
#ifdef WITH_INPUT_NDOF
/**
* Handles Motion and Button events from a SpaceNavigator or related device.
* Instead of returning an event object, this function communicates directly
* with the GHOST_NDOFManager.
* \param raw RawInput structure with detailed info about the NDOF event
* \return Whether an event was generated and sent.
*/
bool processNDOF(RAWINPUT const& raw);
#endif
/**
* Returns the local state of the modifier keys (from the message queue).
* \param keys The state of the keys.
*/
inline void retrieveModifierKeys(GHOST_ModifierKeys& keys) const;
/**
* Stores the state of the modifier keys locally.
* For internal use only!
* param keys The new state of the modifier keys.
*/
inline void storeModifierKeys(const GHOST_ModifierKeys& keys);
/**
* Check current key layout for AltGr
*/
inline void handleKeyboardChange(void);
/**
* Windows call back routine for our window class.
*/
static LRESULT WINAPI s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
/**
* Toggles console
* \param action
* - 0 - Hides
* - 1 - Shows
* - 2 - Toggles
* - 3 - Hides if it runs not from command line
* - * - Does nothing
* \return current status (1 -visible, 0 - hidden)
*/
int toggleConsole(int action);
/** The current state of the modifier keys. */
GHOST_ModifierKeys m_modifierKeys;
/** State variable set at initialization. */
bool m_hasPerformanceCounter;
/** High frequency timer variable. */
__int64 m_freq;
/** High frequency timer variable. */
__int64 m_start;
/** AltGr on current keyboard layout. */
bool m_hasAltGr;
/** language identifier. */
WORD m_langId;
/** stores keyboard layout. */
HKL m_keylayout;
/** Console status */
int m_consoleStatus;
/** Wheel delta accumulator **/
int m_wheelDeltaAccum;
};
inline void GHOST_SystemWin32::retrieveModifierKeys(GHOST_ModifierKeys& keys) const
{
keys = m_modifierKeys;
}
inline void GHOST_SystemWin32::storeModifierKeys(const GHOST_ModifierKeys& keys)
{
m_modifierKeys = keys;
}
inline void GHOST_SystemWin32::handleKeyboardChange(void)
{
m_keylayout = GetKeyboardLayout(0); // get keylayout for current thread
int i;
SHORT s;
// save the language identifier.
m_langId = LOWORD(m_keylayout);
for (m_hasAltGr = false, i = 32; i < 256; ++i) {
s = VkKeyScanEx((char)i, m_keylayout);
// s == -1 means no key that translates passed char code
// high byte contains shift state. bit 2 ctrl pressed, bit 4 alt pressed
// if both are pressed, we have AltGr keycombo on keylayout
if (s != -1 && (s & 0x600) == 0x600) {
m_hasAltGr = true;
break;
}
}
}
#endif // __GHOST_SYSTEMWIN32_H__