This avoids negative color darkening caused by strong directionnal lighting. However, this reduce the contrast a lot since the deringing is done on the unclampped spherical harmonics which is itself extracted from unclamped values from the world. The solution to this is to add the parameter for clamping the world light. This setting will be reused for #68478. Fix #116036 Pull Request: https://projects.blender.org/blender/blender/pulls/121303