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test/scripts
Clément Foucault ab30784076 EEVEE-Next: Implement spherical harmonic deringing
This avoids negative color darkening caused by strong
directionnal lighting.

However, this reduce the contrast a lot since the
deringing is done on the unclampped spherical harmonics
which is itself extracted from unclamped values from
the world.

The solution to this is to add the parameter for
clamping the world light. This setting will be
reused for #68478.

Fix #116036

Pull Request: https://projects.blender.org/blender/blender/pulls/121303
2024-05-01 16:18:51 +02:00
..
2024-04-19 16:09:30 +10:00
2024-05-01 14:10:26 +02:00