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test/source/blender/blenkernel/BKE_subdiv_ccg.h
Sergey Sharybin 6ccf961915 Fix T59478: Information Bar Missing Data when in Sculpt Mode
Display statistics from CCG structure.

This makes values to be different from what is shown in object
mode, since CCG is operating on individual grids, and object
mode will stitch those grids. But on another, those values from
CCG is what sculpt mode is actually "sees" or "uses".

The number of faces should be the same in both sculpt and object
modes.
2018-12-18 14:22:12 +01:00

256 lines
8.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file BKE_subdiv_ccg.h
* \ingroup bke
* \since July 2018
* \author Sergey Sharybin
*/
#ifndef __BKE_SUBDIV_CCG_H__
#define __BKE_SUBDIV_CCG_H__
#include "BKE_customdata.h"
#include "BLI_bitmap.h"
#include "BLI_sys_types.h"
struct CCGElem;
struct CCGFace;
struct CCGKey;
struct DMFlagMat;
struct Mesh;
struct Subdiv;
/* =============================================================================
* Masks.
*/
/* Functor which evaluates mask value at a given (u, v) of given ptex face. */
typedef struct SubdivCCGMask {
float (*eval_mask)(struct SubdivCCGMask *mask,
const int ptex_face_index,
const float u, const float v);
/* Free the data, not the evaluator itself. */
void (*free)(struct SubdivCCGMask *mask);
void *user_data;
} SubdivCCGMask;
/* Return true if mesh has mask and evaluator can be used. */
bool BKE_subdiv_ccg_mask_init_from_paint(
SubdivCCGMask *mask_evaluator,
const struct Mesh *mesh);
/* =============================================================================
* SubdivCCG.
*/
typedef struct SubdivToCCGSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
* created for a corner of non-quad polygon) will have resolution of
* `resolution - 1`.
*/
int resolution;
/* Denotes which extra layers to be added to CCG elements. */
bool need_normal;
bool need_mask;
} SubdivToCCGSettings;
/* This is actually a coarse face, which consists of multiple CCG grids. */
typedef struct SubdivCCGFace {
/* Total number of grids in this face.
*
* This 1:1 corresponds to a number of corners (or loops) from a coarse
* face.
*/
int num_grids;
/* Index of first grid from this face in SubdivCCG->grids array. */
int start_grid_index;
} SubdivCCGFace;
/* Definition of an edge which is adjacent to at least one of the faces. */
typedef struct SubdivCCGAdjacentEdge {
int num_adjacent_faces;
/* Indexed by adjacent face index. */
SubdivCCGFace **faces;
/* Indexed by adjacent face index, then by point index on the edge.
* points to a grid element.
*/
struct CCGElem ***boundary_elements;
} SubdivCCGAdjacentEdge;
/* Definition of a vertex which is adjacent to at least one of the faces. */
typedef struct SubdivCCGAdjacentVertex {
int num_adjacent_faces;
/* Indexed by adjacent face index. */
SubdivCCGFace **faces;
/* Indexed by adjacent face index, points to a grid element.
*/
struct CCGElem **corner_elements;
} SubdivCCGAdjacentVertex;
/* Representation of subdivision surface which uses CCG grids. */
typedef struct SubdivCCG {
/* This is a subdivision surface this CCG was created for.
*
* TODO(sergey): Make sure the whole descriptor is valid, including all the
* displacement attached to the surface.
*/
struct Subdiv *subdiv;
/* A level at which geometry was subdivided. This is what defines grid
* resolution. It is NOT the topology refinement level.
*/
int level;
/* Resolution of grid. All grids have matching resolution, and resolution
* is same as ptex created for non-quad polygons.
*/
int grid_size;
/* Grids represent limit surface, with displacement applied. Grids are
* corresponding to face-corners of coarse mesh, each grid has
* grid_size^2 elements.
*/
/* Indexed by a grid index, points to a grid data which is stored in
* grids_storage.
*/
struct CCGElem **grids;
/* Flat array of all grids' data. */
unsigned char *grids_storage;
int num_grids;
/* Loose edges, each array element contains grid_size elements
* corresponding to vertices created by subdividing coarse edges.
*/
struct CCGElem **edges;
int num_edges;
/* Loose vertices. Every element corresponds to a loose vertex from a coarse
* mesh, every coarse loose vertex corresponds to a single sundivided
* element.
*/
struct CCGElem *vertices;
int num_vertices;
/* Denotes which layers present in the elements.
*
* Grids always has coordinates, followed by extra layers which are set to
* truth here.
*/
bool has_normal;
bool has_mask;
/* Offsets of corresponding data layers in the elements. */
int normal_offset;
int mask_offset;
/* Faces from which grids are emitted. */
int num_faces;
SubdivCCGFace *faces;
/* Indexed by grid index, points to corresponding face from `faces`. */
SubdivCCGFace **grid_faces;
/* Edges which are adjacent to faces.
* Used for faster grid stitching, in the cost of extra memory.
*/
int num_adjacent_edges;
SubdivCCGAdjacentEdge *adjacent_edges;
/* Vertices which are adjacent to faces
* Used for faster grid stitching, in the cost of extra memory.
*/
int num_adjacent_vertices;
SubdivCCGAdjacentVertex *adjacent_vertices;
struct DMFlagMat *grid_flag_mats;
BLI_bitmap **grid_hidden;
/* TODO(sergey): Consider adding some accessors to a "decoded" geometry,
* to make integration with draw manager and such easy.
*/
/* TODO(sergey): Consider adding CD layers here, so we can draw final mesh
* from grids, and have UVs and such work.
*/
/* Integration with sculpting. */
/* TODO(sergey): Is this really best way to go? Kind of annoying to have
* such use-related flags in a more or less generic structure.
*/
struct {
/* Corresponds to MULTIRES_COORDS_MODIFIED. */
bool coords;
/* Corresponds to MULTIRES_HIDDEN_MODIFIED. */
bool hidden;
} dirty;
} SubdivCCG;
/* Create real hi-res CCG from subdivision.
*
* NOTE: Subdiv is expected to be refined and ready for evaluation.
* NOTE: CCG becomes an owner of subdiv.
*
* TODO(sergey): Allow some user-counter or more explicit control over who owns
* the Subdiv. The goal should be to allow viewport GL Mesh and CCG to share
* same Subsurf without conflicts.
*/
struct SubdivCCG *BKE_subdiv_to_ccg(
struct Subdiv *subdiv,
const SubdivToCCGSettings *settings,
SubdivCCGMask *mask_evaluator);
/* Destroy CCG representation of subdivision surface. */
void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg);
/* Helper function, creates Mesh structure which is properly setup to use
* grids.
*/
struct Mesh *BKE_subdiv_to_ccg_mesh(
struct Subdiv *subdiv,
const SubdivToCCGSettings *settings,
const struct Mesh *coarse_mesh);
/* Create a key for accessing grid elements at a given level. */
void BKE_subdiv_ccg_key(
struct CCGKey *key, const SubdivCCG *subdiv_ccg, int level);
void BKE_subdiv_ccg_key_top_level(
struct CCGKey *key, const SubdivCCG *subdiv_ccg);
/* Recalculate all normals based on grid element coordinates. */
void BKE_subdiv_ccg_recalc_normals(SubdivCCG *subdiv_ccg);
/* Average grid coordinates and normals along the grid boundatries. */
void BKE_subdiv_ccg_average_grids(SubdivCCG *subdiv_ccg);
/* Similar to above, but only updates given faces. */
void BKE_subdiv_ccg_average_stitch_faces(SubdivCCG *subdiv_ccg,
struct CCGFace **effected_faces,
int num_effected_faces);
/* Get geometry counters at the current subdivision level. */
void BKE_subdiv_ccg_topology_counters(
const SubdivCCG *subdiv_ccg,
int *r_num_vertices, int *r_num_edges,
int *r_num_faces, int *r_num_loops);
#endif /* __BKE_SUBDIV_CCG_H__ */