Files
test/source/blender/blenkernel/intern/multires_subdiv.c
Sergey Sharybin e666ee965c Fix T58227: Subdivision Surface Type Simple messes up UVs
This seems to be a bug in OpenSubdiv. For now simply use Catmark
subdivision scheme with infinitely sharp edges.

Later on it's either gets fixed in OpenSubdiv or we do bilinear
subdivision on our side.
2018-12-04 15:18:37 +01:00

70 lines
2.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/multires_subdiv.c
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
void BKE_multires_subdiv_settings_init(
SubdivSettings *settings,
const MultiresModifierData *mmd)
{
settings->is_simple = (mmd->simple != 0);
settings->is_adaptive = true;
settings->level = settings->is_simple ? 1 : mmd->quality;
settings->vtx_boundary_interpolation = SUBDIV_VTX_BOUNDARY_EDGE_ONLY;
settings->fvar_linear_interpolation =
BKE_subdiv_fvar_interpolation_from_uv_smooth(mmd->uv_smooth);
}
void BKE_multires_subdiv_mesh_settings_init(
SubdivToMeshSettings *mesh_settings,
const Scene *scene,
const Object *object,
const MultiresModifierData *mmd,
const bool use_render_params,
const bool ignore_simplify)
{
const int level = multires_get_level(
scene, object, mmd, use_render_params, ignore_simplify);
mesh_settings->resolution = (1 << level) + 1;
mesh_settings->use_optimal_display =
(mmd->flags & eMultiresModifierFlag_ControlEdges);
}