Files
test/source/blender/editors/include/ED_uvedit.h
Brecht Van Lommel e56aa4ff0c Fix T59668: UV unwrap pinning bugs.
With multi object editing it creates the charts twice, which broke some
logic in the unwrapper.
2018-12-21 16:34:08 +01:00

147 lines
5.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_uvedit.h
* \ingroup editors
*/
#ifndef __ED_UVEDIT_H__
#define __ED_UVEDIT_H__
struct ARegionType;
struct BMesh;
struct BMEditMesh;
struct BMFace;
struct BMLoop;
struct Depsgraph;
struct Image;
struct ImageUser;
struct Main;
struct Object;
struct Scene;
struct View3D;
struct ViewLayer;
struct SpaceImage;
struct bNode;
struct wmKeyConfig;
/* uvedit_ops.c */
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
void ED_uvedit_select_all(struct BMesh *bm);
bool ED_uvedit_minmax_multi(
struct Scene *scene, struct Image *ima, struct Object **objects_edit, uint objects_len, float r_min[2], float r_max[2]);
bool ED_uvedit_center_multi(
Scene *scene, Image *ima, struct Object **objects_edit, uint objects_len, float r_cent[2], char mode);
bool ED_object_get_active_image(
struct Object *ob, int mat_nr,
struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
bool uvedit_face_visible_test(
struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa);
bool uvedit_face_select_test(
struct Scene *scene, struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test(
struct Scene *scene, struct BMLoop *l,
const int cd_loop_uv_offset);
bool uvedit_uv_select_test(
struct Scene *scene, struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv face */
bool uvedit_face_select_set(
struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
const bool do_history, const int cd_loop_uv_offset);
bool uvedit_face_select_enable(
struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
const bool do_history, const int cd_loop_uv_offset);
bool uvedit_face_select_disable(
struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
const int cd_loop_uv_offset);
/* uv edge */
void uvedit_edge_select_set(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
const bool do_history, const int cd_loop_uv_offset);
void uvedit_edge_select_enable(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
const bool do_history, const int cd_loop_uv_offset);
void uvedit_edge_select_disable(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
const int cd_loop_uv_offset);
/* uv vert */
void uvedit_uv_select_set(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
const bool do_history, const int cd_loop_uv_offset);
void uvedit_uv_select_enable(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
const bool do_history, const int cd_loop_uv_offset);
void uvedit_uv_select_disable(
struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
const int cd_loop_uv_offset);
bool ED_uvedit_nearest_uv(
struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2],
float *dist_sq, float r_uv[2]);
bool ED_uvedit_nearest_uv_multi(
struct Scene *scene, struct Image *ima,
struct Object **objects, const uint objects_len, const float co[2],
float *dist_sq, float r_uv[2]);
void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* single call up unwrap using scene settings, used for edge tag unwrapping */
void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel, const bool pack);
/* uvedit_draw.c */
void ED_image_draw_cursor(
struct ARegion *ar, const float cursor[2]);
void ED_uvedit_draw_main(
struct SpaceImage *sima,
struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer,
struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
#endif /* __ED_UVEDIT_H__ */