Files
test/source/blender
Ton Roosendaal c57d5bca73 Step one in migrating to use glArray calls in Blender
- Curve/Nurbs/Font/MBall now all draw arrays.
- had to flip abgr to rgba in shaded drawing
- Mesh drawing can't be easily done; the indices for faces are not in
  in one chunk. Also need a way to gether trias/quads, per material.

Speedup results are mixed. Something between 2-4 times. Especially for
text it seems to help.
2006-11-20 21:25:02 +00:00
..
2006-11-19 14:12:56 +00:00
2006-11-20 11:07:56 +00:00
2006-07-26 22:29:23 +00:00