Files
test/source/blender/blenkernel/BKE_editmesh_cache.hh
Hans Goudey 5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00

40 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_array.hh"
#include "BLI_math_vector_types.hh"
struct BMEditMesh;
namespace blender::bke {
struct EditMeshData {
/** when set, \a vertexNos, faceNos are lazy initialized */
Array<float3> vertexCos;
/** lazy initialize (when \a vertexCos is set) */
Array<float3> vertexNos;
Array<float3> faceNos;
/** also lazy init but don't depend on \a vertexCos */
Array<float3> faceCos;
};
} // namespace blender::bke
void BKE_editmesh_cache_ensure_face_normals(BMEditMesh *em, blender::bke::EditMeshData *emd);
void BKE_editmesh_cache_ensure_vert_normals(BMEditMesh *em, blender::bke::EditMeshData *emd);
void BKE_editmesh_cache_ensure_face_centers(BMEditMesh *em, blender::bke::EditMeshData *emd);
bool BKE_editmesh_cache_calc_minmax(BMEditMesh *em,
blender::bke::EditMeshData *emd,
float min[3],
float max[3]);