Files
test/source/blender/blenkernel/intern/depsgraph.c
Campbell Barton aff30aaf2d Cleanup: style
2017-04-24 22:00:46 +10:00

168 lines
3.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/depsgraph.c
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
#include "DEG_depsgraph_query.h"
/* ************************ DAG ********************* */
/* ************************************
* This functions are to be supported *
* ************************************
*/
void DAG_init(void)
{
DEG_register_node_types();
}
void DAG_exit(void)
{
DEG_free_node_types();
}
/* ************************ API *********************** */
void DAG_editors_update_cb(DEG_EditorUpdateIDCb id_func,
DEG_EditorUpdateSceneCb scene_func,
DEG_EditorUpdateScenePreCb scene_func_pre)
{
DEG_editors_set_update_cb(id_func, scene_func, scene_func_pre);
}
void DAG_editors_update_pre(Main *bmain, Scene *scene, bool time)
{
DEG_editors_update_pre(bmain, scene, time);
}
/* Tag all relations for update. */
void DAG_relations_tag_update(Main *bmain)
{
DEG_relations_tag_update(bmain);
}
/* Rebuild dependency graph only for a given scene. */
void DAG_scene_relations_rebuild(Main *bmain, Scene *scene)
{
DEG_scene_relations_rebuild(bmain, scene);
}
/* Create dependency graph if it was cleared or didn't exist yet. */
void DAG_scene_relations_update(Main *bmain, Scene *scene)
{
DEG_scene_relations_update(bmain, scene);
}
void DAG_scene_relations_validate(Main *bmain, Scene *scene)
{
DEG_debug_scene_relations_validate(bmain, scene);
}
void DAG_scene_free(Scene *scene)
{
DEG_scene_graph_free(scene);
}
void DAG_on_visible_update(Main *bmain, const bool do_time)
{
DEG_on_visible_update(bmain, do_time);
}
void DAG_ids_check_recalc(Main *bmain, Scene *scene, bool time)
{
DEG_ids_check_recalc(bmain, scene, time);
}
void DAG_id_tag_update(ID *id, short flag)
{
DEG_id_tag_update_ex(G.main, id, flag);
}
void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
{
DEG_id_tag_update_ex(bmain, id, flag);
}
void DAG_id_type_tag(Main *bmain, short idtype)
{
DEG_id_type_tag(bmain, idtype);
}
int DAG_id_type_tagged(Main *bmain, short idtype)
{
return DEG_id_type_tagged(bmain, idtype);
}
void DAG_ids_clear_recalc(Main *bmain)
{
DEG_ids_clear_recalc(bmain);
}
short DAG_get_eval_flags_for_object(Scene *scene, void *object)
{
return DEG_get_eval_flags_for_id(scene->depsgraph, (ID *)object);
}
void DAG_ids_flush_tagged(Main *bmain)
{
DEG_ids_flush_tagged(bmain);
}
/* ************************ DAG DEBUGGING ********************* */
void DAG_print_dependencies(Main *UNUSED(bmain),
Scene *scene,
Object *UNUSED(ob))
{
DEG_debug_graphviz(scene->depsgraph, stdout, "Depsgraph", false);
}