Files
test/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl
2017-05-17 10:46:42 +10:00

10 lines
136 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec2 pos;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}