Files
test/source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl
2017-05-17 10:46:42 +10:00

11 lines
138 B
GLSL

in vec2 pos;
in vec2 uvs;
out vec4 uvcoordsvar;
void main()
{
uvcoordsvar = vec4(uvs, 0.0, 0.0);
gl_Position = vec4(pos, 0.0, 1.0);
}