Disable dynamic SDL loading as well as disable SDL for release builds. This was only used for audio output which can already use OpenAL if there are back-ends not natively supported by Blender. - Remove extern/sdlew/ - Remove the WITH_SDL_DYNLOAD build option. - Remove `bpy.app.sdl.available`. Ref !127554
46 lines
2.0 KiB
CMake
46 lines
2.0 KiB
CMake
# Do NOT use CACHE behavior here, as this has the same effect as defining an option,
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# it exposes the setting in main CMake config (which we do not want here).
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set(AUDASPACE_STANDALONE FALSE)
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set(BUILD_DEMOS FALSE) # "Build and install demos"
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set(SHARED_LIBRARY FALSE) # "Build Shared Library"
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set(WITH_C TRUE) # "Build C Module"
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set(WITH_DOCS FALSE) # "Build C++ HTML Documentation with Doxygen"
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set(WITH_FFMPEG ${WITH_CODEC_FFMPEG}) # "Build With FFMPEG"
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if(DEFINED WITH_FFTW3 AND WITH_FFTW3) # "Build With FFTW"
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set(FFTW_FOUND TRUE)
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set(WITH_FFTW ${WITH_FFTW3})
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set(FFTW_INCLUDE_DIR ${FFTW3_INCLUDE_DIRS})
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set(FFTW_LIBRARY ${FFTW3_LIBRARIES})
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endif()
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set(WITH_LIBSNDFILE ${WITH_CODEC_SNDFILE}) # "Build With LibSndFile"
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set(SEPARATE_C FALSE) # "Build C Binding as separate library"
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set(PLUGIN_COREAUDIO FALSE) # "Build CoreAudio Plugin"
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set(PLUGIN_FFMPEG FALSE) # "Build FFMPEG Plugin"
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set(PLUGIN_JACK FALSE) # "Build JACK Plugin"
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set(PLUGIN_LIBSNDFILE FALSE) # "Build LibSndFile Plugin"
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set(PLUGIN_OPENAL FALSE) # "Build OpenAL Plugin"
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set(PLUGIN_PULSEAUDIO FALSE) # "Build PulseAudio Plugin"
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set(PLUGIN_SDL FALSE) # "Build SDL Plugin"
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set(PLUGIN_WASAPI FALSE) # "Build WASAPI Plugin"
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set(WITH_PYTHON_MODULE FALSE) # "Build Python Module"
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set(DYNLOAD_JACK ${WITH_JACK_DYNLOAD}) # "Dynamically load JACK"
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set(DYNLOAD_PULSEAUDIO ${WITH_PULSEAUDIO_DYNLOAD}) # "Dynamically load PulseAudio"
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set(WITH_BINDING_DOCS FALSE) # "Build C/Python HTML Documentation with Sphinx"
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set(DEFAULT_PLUGIN_PATH "plugins") # "Default plugin installation and loading path."
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set(FFMPEG_FOUND ${WITH_CODEC_FFMPEG})
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set(JACK_FOUND ${WITH_JACK})
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set(LIBSNDFILE_FOUND ${WITH_CODEC_SNDFILE})
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set(OPENAL_FOUND ${WITH_OPENAL})
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set(LIBPULSE_FOUND ${WITH_PULSEAUDIO})
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set(PYTHONLIBS_FOUND TRUE)
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set(NUMPY_FOUND ${WITH_PYTHON_NUMPY})
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set(NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_INCLUDE_DIRS})
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set(SDL_FOUND ${WITH_SDL})
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if(SDL_FOUND)
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set(USE_SDL2 TRUE)
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# This probably shouldn't be used, but it is.
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set(SDL_LIBRARY "${SDL2_LIBRARY}")
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endif()
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