Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
c781a840b22d4142f9e9bb23d4aa2385fbaca64b
test/source/gameengine
History
Erwin Coumans c781a840b2 fixed collision sensor for dynamically created objects using Bullet physics
2006-04-24 02:03:55 +00:00
..
BlenderRoutines
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
Converter
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
Expressions
==SCons==
2006-02-07 21:24:36 +00:00
GameLogic
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
GamePlayer
made some gfx debug code win32 specific
2006-04-03 01:28:43 +00:00
Ketsji
fixed collision sensor for dynamically created objects using Bullet physics
2006-04-24 02:03:55 +00:00
Network
==SCons==
2006-02-07 21:24:36 +00:00
Physics
use ContinuousConvexCollision for raycaster, fixes raycast problems
2006-04-23 18:42:17 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
SceneGraph
==SCons==
2006-02-07 21:24:36 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
== SCons ==
2006-02-04 14:15:10 +00:00
Powered by Gitea Version: 1.24.6 Page: 123ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API