so we can decide later what proper timing is meant to be.
i've prepared something in static float sb_time_scale(Object *ob) [softbody.c] (ton :) )
'hacked in' particle collision system to match softbodies needs
naa .. i don't realy like the hack to int pdDoDeflection(..) in kernel .. effect.c (but it works :) )
so .. until we'll have a 'nice' collision detector this is what 'softbodies simulator can live with'
did not remove intentionally test function static int sb_deflect_test(..) for further discussions
http://mitglied.lycos.de/mosebjorn/hidden/ sbcol6.blend should work for a while