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c85488ff9ee69a5f51cfcc658e028fac6ffdab80
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Campbell Barton
76ba8f017e
code cleanup: remove unused transform snapping code (only use the BVH accelerated version now).
...
and quiet narrowing conversion warning between signed/unsigned int.
2012-10-30 19:27:15 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
code cleanup: remove unused transform snapping code (only use the BVH accelerated version now).
2012-10-30 19:27:15 +00:00
CcdPhysicsController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsEnvironment.cpp
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
CcdPhysicsEnvironment.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
code cleanup: remove redundant casts
2012-10-14 08:49:01 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00