This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
c8a1ef78c098d3aafbd205c28ed57408e83adbea
test
/
source
/
gameengine
/
VideoTexture
History
Campbell Barton
df29e91a69
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
..
BlendType.h
…
blendVideoTex.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
CMakeLists.txt
…
Common.h
…
Exception.cpp
…
Exception.h
…
FilterBase.cpp
…
FilterBase.h
…
FilterBlueScreen.cpp
…
FilterBlueScreen.h
…
FilterColor.cpp
…
FilterColor.h
…
FilterNormal.cpp
…
FilterNormal.h
…
FilterSource.cpp
…
FilterSource.h
…
ImageBase.cpp
…
ImageBase.h
…
ImageBuff.cpp
…
ImageBuff.h
…
ImageMix.cpp
…
ImageMix.h
…
ImageRender.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
ImageRender.h
…
ImageViewport.cpp
…
ImageViewport.h
…
PyTypeList.cpp
…
PyTypeList.h
…
SConscript
…
Texture.cpp
…
Texture.h
…
VideoBase.cpp
…
VideoBase.h
…
VideoFFmpeg.cpp
Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.
2012-04-04 17:18:01 +00:00
VideoFFmpeg.h
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00