Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
c8a1ef78c098d3aafbd205c28ed57408e83adbea
test/source/gameengine/VideoTexture
History
Campbell Barton df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
..
BlendType.h
…
blendVideoTex.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
CMakeLists.txt
…
Common.h
…
Exception.cpp
…
Exception.h
…
FilterBase.cpp
…
FilterBase.h
…
FilterBlueScreen.cpp
…
FilterBlueScreen.h
…
FilterColor.cpp
…
FilterColor.h
…
FilterNormal.cpp
…
FilterNormal.h
…
FilterSource.cpp
…
FilterSource.h
…
ImageBase.cpp
…
ImageBase.h
…
ImageBuff.cpp
…
ImageBuff.h
…
ImageMix.cpp
…
ImageMix.h
…
ImageRender.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
ImageRender.h
…
ImageViewport.cpp
…
ImageViewport.h
…
PyTypeList.cpp
…
PyTypeList.h
…
SConscript
…
Texture.cpp
…
Texture.h
…
VideoBase.cpp
…
VideoBase.h
…
VideoFFmpeg.cpp
Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.
2012-04-04 17:18:01 +00:00
VideoFFmpeg.h
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
Powered by Gitea Version: 1.24.6 Page: 3598ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API