Files
test/source/blender/gpu/intern
Antony Riakiotakis 64dc1fd408 Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
tangents are directions and should be transformed like directions.
2014-10-21 15:00:29 +02:00
..
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00
2014-10-11 11:44:28 +02:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00
2014-10-07 15:47:32 -05:00