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test/source/blender/compositor/operations/COM_InpaintOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

311 lines
7.3 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "MEM_guardedalloc.h"
#include "COM_InpaintOperation.h"
namespace blender::compositor {
#define ASSERT_XY_RANGE(x, y) \
BLI_assert(x >= 0 && x < this->get_width() && y >= 0 && y < this->get_height())
InpaintSimpleOperation::InpaintSimpleOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
flags_.complex = true;
input_image_program_ = nullptr;
pixelorder_ = nullptr;
manhattan_distance_ = nullptr;
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
flags_.is_fullframe_operation = true;
}
void InpaintSimpleOperation::init_execution()
{
input_image_program_ = this->get_input_socket_reader(0);
pixelorder_ = nullptr;
manhattan_distance_ = nullptr;
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
this->init_mutex();
}
void InpaintSimpleOperation::clamp_xy(int &x, int &y)
{
int width = this->get_width();
int height = this->get_height();
if (x < 0) {
x = 0;
}
else if (x >= width) {
x = width - 1;
}
if (y < 0) {
y = 0;
}
else if (y >= height) {
y = height - 1;
}
}
float *InpaintSimpleOperation::get_pixel(int x, int y)
{
int width = this->get_width();
ASSERT_XY_RANGE(x, y);
return &cached_buffer_[y * width * COM_DATA_TYPE_COLOR_CHANNELS +
x * COM_DATA_TYPE_COLOR_CHANNELS];
}
int InpaintSimpleOperation::mdist(int x, int y)
{
int width = this->get_width();
ASSERT_XY_RANGE(x, y);
return manhattan_distance_[y * width + x];
}
bool InpaintSimpleOperation::next_pixel(int &x, int &y, int &curr, int iters)
{
int width = this->get_width();
if (curr >= area_size_) {
return false;
}
int r = pixelorder_[curr++];
x = r % width;
y = r / width;
if (this->mdist(x, y) > iters) {
return false;
}
return true;
}
void InpaintSimpleOperation::calc_manhattan_distance()
{
int width = this->get_width();
int height = this->get_height();
short *m = manhattan_distance_ = (short *)MEM_mallocN(sizeof(short) * width * height, __func__);
int *offsets;
offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1),
"InpaintSimpleOperation offsets");
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
int r = 0;
/* no need to clamp here */
if (this->get_pixel(i, j)[3] < 1.0f) {
r = width + height;
if (i > 0) {
r = min_ii(r, m[j * width + i - 1] + 1);
}
if (j > 0) {
r = min_ii(r, m[(j - 1) * width + i] + 1);
}
}
m[j * width + i] = r;
}
}
for (int j = height - 1; j >= 0; j--) {
for (int i = width - 1; i >= 0; i--) {
int r = m[j * width + i];
if (i + 1 < width) {
r = min_ii(r, m[j * width + i + 1] + 1);
}
if (j + 1 < height) {
r = min_ii(r, m[(j + 1) * width + i] + 1);
}
m[j * width + i] = r;
offsets[r]++;
}
}
offsets[0] = 0;
for (int i = 1; i < width + height + 1; i++) {
offsets[i] += offsets[i - 1];
}
area_size_ = offsets[width + height];
pixelorder_ = (int *)MEM_mallocN(sizeof(int) * area_size_, __func__);
for (int i = 0; i < width * height; i++) {
if (m[i] > 0) {
pixelorder_[offsets[m[i] - 1]++] = i;
}
}
MEM_freeN(offsets);
}
void InpaintSimpleOperation::pix_step(int x, int y)
{
const int d = this->mdist(x, y);
float pix[3] = {0.0f, 0.0f, 0.0f};
float pix_divider = 0.0f;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
/* changing to both != 0 gives dithering artifacts */
if (dx != 0 || dy != 0) {
int x_ofs = x + dx;
int y_ofs = y + dy;
this->clamp_xy(x_ofs, y_ofs);
if (this->mdist(x_ofs, y_ofs) < d) {
float weight;
if (dx == 0 || dy == 0) {
weight = 1.0f;
}
else {
weight = M_SQRT1_2; /* `1.0f / sqrt(2)`. */
}
madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
pix_divider += weight;
}
}
}
}
float *output = this->get_pixel(x, y);
if (pix_divider != 0.0f) {
mul_v3_fl(pix, 1.0f / pix_divider);
/* use existing pixels alpha to blend into */
interp_v3_v3v3(output, pix, output, output[3]);
output[3] = 1.0f;
}
}
void *InpaintSimpleOperation::initialize_tile_data(rcti *rect)
{
if (cached_buffer_ready_) {
return cached_buffer_;
}
lock_mutex();
if (!cached_buffer_ready_) {
MemoryBuffer *buf = (MemoryBuffer *)input_image_program_->initialize_tile_data(rect);
cached_buffer_ = (float *)MEM_dupallocN(buf->get_buffer());
this->calc_manhattan_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, iterations_)) {
this->pix_step(x, y);
}
cached_buffer_ready_ = true;
}
unlock_mutex();
return cached_buffer_;
}
void InpaintSimpleOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
{
this->clamp_xy(x, y);
copy_v4_v4(output, this->get_pixel(x, y));
}
void InpaintSimpleOperation::deinit_execution()
{
input_image_program_ = nullptr;
this->deinit_mutex();
if (cached_buffer_) {
MEM_freeN(cached_buffer_);
cached_buffer_ = nullptr;
}
if (pixelorder_) {
MEM_freeN(pixelorder_);
pixelorder_ = nullptr;
}
if (manhattan_distance_) {
MEM_freeN(manhattan_distance_);
manhattan_distance_ = nullptr;
}
cached_buffer_ready_ = false;
}
bool InpaintSimpleOperation::determine_depending_area_of_interest(
rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output)
{
if (cached_buffer_ready_) {
return false;
}
rcti new_input;
new_input.xmax = get_width();
new_input.xmin = 0;
new_input.ymax = get_height();
new_input.ymin = 0;
return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
}
void InpaintSimpleOperation::get_area_of_interest(const int input_idx,
const rcti & /*output_area*/,
rcti &r_input_area)
{
BLI_assert(input_idx == 0);
UNUSED_VARS_NDEBUG(input_idx);
r_input_area = this->get_canvas();
}
void InpaintSimpleOperation::update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
/* TODO(manzanilla): once tiled implementation is removed, run multi-threaded where possible. */
MemoryBuffer *input = inputs[0];
if (!cached_buffer_ready_) {
if (input->is_a_single_elem()) {
MemoryBuffer *tmp = input->inflate();
cached_buffer_ = tmp->release_ownership_buffer();
delete tmp;
}
else {
cached_buffer_ = (float *)MEM_dupallocN(input->get_buffer());
}
this->calc_manhattan_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, iterations_)) {
this->pix_step(x, y);
}
cached_buffer_ready_ = true;
}
const int num_channels = COM_data_type_num_channels(get_output_socket()->get_data_type());
MemoryBuffer buf(cached_buffer_, num_channels, input->get_width(), input->get_height());
output->copy_from(&buf, area);
}
} // namespace blender::compositor