Files
test/source/blender/compositor/operations/COM_SummedAreaTableOperation.cc
Campbell Barton 6297bbe931 License headers: attribute copyright to "Blender Authors"
See #110784, it seems that merging functionality reintroduced the old
convention.
2023-11-07 15:42:52 +11:00

222 lines
7.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_vector.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_task.hh"
#include "COM_SummedAreaTableOperation.h"
namespace blender::compositor {
SummedAreaTableOperation::SummedAreaTableOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
mode_ = eMode::Identity;
this->flags_.is_fullframe_operation = true;
}
void SummedAreaTableOperation::init_execution()
{
SingleThreadedOperation::init_execution();
image_reader_ = this->get_input_socket_reader(0);
}
void SummedAreaTableOperation::deinit_execution()
{
image_reader_ = nullptr;
SingleThreadedOperation::deinit_execution();
}
bool SummedAreaTableOperation::determine_depending_area_of_interest(
rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output)
{
rcti image_input;
NodeOperation *operation = get_input_operation(0);
image_input.xmax = operation->get_width();
image_input.xmin = 0;
image_input.ymax = operation->get_height();
image_input.ymin = 0;
if (operation->determine_depending_area_of_interest(&image_input, read_operation, output)) {
return true;
}
return false;
}
void SummedAreaTableOperation::get_area_of_interest(int input_idx,
const rcti & /*output_area*/,
rcti &r_input_area)
{
r_input_area = get_input_operation(input_idx)->get_canvas();
}
void SummedAreaTableOperation::update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
/* Note: although this is a single threaded call, multithreading is used. */
MemoryBuffer *image = inputs[0];
/* First pass: copy input to output and sum horizontally. */
threading::parallel_for(IndexRange(area.ymin, area.ymax), 1, [&](const IndexRange range_y) {
for (const int y : range_y) {
float4 accumulated_color = float4(0.0f);
for (const int x : IndexRange(area.xmin, area.xmax)) {
const float4 color = float4(image->get_elem(x, y));
accumulated_color += mode_ == eMode::Squared ? color * color : color;
copy_v4_v4(output->get_elem(x, y), accumulated_color);
}
}
});
/* Second pass: vertical sum. */
threading::parallel_for(IndexRange(area.xmin, area.xmax), 1, [&](const IndexRange range_x) {
for (const int x : range_x) {
float4 accumulated_color = float4(0.0f);
for (const int y : IndexRange(area.ymin, area.ymax)) {
const float4 color = float4(output->get_elem(x, y));
accumulated_color += color;
copy_v4_v4(output->get_elem(x, y), accumulated_color);
}
}
});
}
MemoryBuffer *SummedAreaTableOperation::create_memory_buffer(rcti *area)
{
/* Note: although this is a single threaded call, multithreading is used. */
MemoryBuffer *output = new MemoryBuffer(DataType::Color, *area);
/* First pass: copy input to output and sum horizontally. */
threading::parallel_for(IndexRange(area->ymin, area->ymax), 1, [&](const IndexRange range_y) {
for (const int y : range_y) {
float4 accumulated_color = float4(0.0f);
for (const int x : IndexRange(area->xmin, area->xmax)) {
float4 color;
image_reader_->read(&color.x, x, y, nullptr);
accumulated_color += mode_ == eMode::Squared ? color * color : color;
copy_v4_v4(output->get_elem(x, y), accumulated_color);
}
}
});
/* Second pass: vertical sum. */
threading::parallel_for(IndexRange(area->xmin, area->xmax), 1, [&](const IndexRange range_x) {
for (const int x : range_x) {
float4 accumulated_color = float4(0.0f);
for (const int y : IndexRange(area->ymin, area->ymax)) {
accumulated_color += float4(output->get_elem(x, y));
copy_v4_v4(output->get_elem(x, y), accumulated_color);
}
}
});
return output;
}
void SummedAreaTableOperation::set_mode(eMode mode)
{
mode_ = mode;
}
SummedAreaTableOperation::eMode SummedAreaTableOperation::get_mode()
{
return mode_;
}
float4 summed_area_table_sum_tiled(SocketReader *buffer, const rcti &area)
{
/*
* a, b, c and d are the bounding box of the given area. They are defined as follows:
*
* y
* ▲
* │
* ├──────x───────x
* │ │c d│
* ├──────x───────x
* │ │a b│
* └──────┴───────┴──────► x
*
* Note: this is the same definition as in https://en.wikipedia.org/wiki/Summed-area_table
* but using the blender convention with the origin being at the lower left.
*/
BLI_assert(area.xmin <= area.xmax && area.ymin <= area.ymax);
int2 lower_bound(area.xmin, area.ymin);
int2 upper_bound(area.xmax, area.ymax);
int2 corrected_lower_bound = lower_bound - int2(1, 1);
int2 corrected_upper_bound;
corrected_upper_bound[0] = math::min(int(buffer->get_width()) - 1, upper_bound[0]);
corrected_upper_bound[1] = math::min(int(buffer->get_height()) - 1, upper_bound[1]);
float4 a, b, c, d, addend, substrahend;
buffer->read_sampled(
&a.x, corrected_upper_bound[0], corrected_upper_bound[1], PixelSampler::Nearest);
buffer->read_sampled(
&d.x, corrected_lower_bound[0], corrected_lower_bound[1], PixelSampler::Nearest);
addend = a + d;
buffer->read_sampled(
&b.x, corrected_lower_bound[0], corrected_upper_bound[1], PixelSampler::Nearest);
buffer->read_sampled(
&c.x, corrected_upper_bound[0], corrected_lower_bound[1], PixelSampler::Nearest);
substrahend = b + c;
float4 sum = addend - substrahend;
return sum;
}
float4 summed_area_table_sum(MemoryBuffer *buffer, const rcti &area)
{
/*
* a, b, c and d are the bounding box of the given area. They are defined as follows:
*
* y
* ▲
* │
* ├──────x───────x
* │ │c d│
* ├──────x───────x
* │ │a b│
* └──────┴───────┴──────► x
*
* Note: this is the same definition as in https://en.wikipedia.org/wiki/Summed-area_table
* but using the blender convention with the origin being at the lower left.
*/
BLI_assert(area.xmin <= area.xmax && area.ymin <= area.ymax);
int2 lower_bound(area.xmin, area.ymin);
int2 upper_bound(area.xmax, area.ymax);
int2 corrected_lower_bound = lower_bound - int2(1, 1);
int2 corrected_upper_bound;
corrected_upper_bound[0] = math::min(buffer->get_width() - 1, upper_bound[0]);
corrected_upper_bound[1] = math::min(buffer->get_height() - 1, upper_bound[1]);
float4 a, b, c, d, addend, substrahend;
buffer->read_elem_checked(corrected_upper_bound[0], corrected_upper_bound[1], a);
buffer->read_elem_checked(corrected_lower_bound[0], corrected_lower_bound[1], d);
addend = a + d;
buffer->read_elem_checked(corrected_lower_bound[0], corrected_upper_bound[1], b);
buffer->read_elem_checked(corrected_upper_bound[0], corrected_lower_bound[1], c);
substrahend = b + c;
float4 sum = addend - substrahend;
return sum;
}
} // namespace blender::compositor