Files
test/source/blender/editors/include/ED_sculpt.hh
2023-12-07 23:43:35 -05:00

67 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct ARegion;
struct Object;
struct UndoType;
struct ViewContext;
struct bContext;
struct rcti;
struct wmOperator;
struct wmKeyConfig;
/* sculpt.cc */
void ED_operatortypes_sculpt();
void ED_keymap_sculpt(wmKeyConfig *keyconf);
/* sculpt_transform.cc */
void ED_sculpt_update_modal_transform(bContext *C, Object *ob);
void ED_sculpt_init_transform(bContext *C,
Object *ob,
const float mval_fl[2],
const char *undo_name);
void ED_sculpt_end_transform(bContext *C, Object *ob);
/* sculpt_undo.cc */
namespace blender::ed::sculpt_paint {
namespace undo {
void register_type(UndoType *ut);
/**
* Pushes an undo step using the operator name. This is necessary for
* redo panels to work; operators that do not support that may use
* #geometry_begin_ex instead if so desired.
*/
void geometry_begin(Object *ob, const wmOperator *op);
void geometry_begin_ex(Object *ob, const char *name);
void geometry_end(Object *ob);
/* Undo for changes happening on a base mesh for multires sculpting.
* if there is no multi-res sculpt active regular undo is used. */
void push_multires_mesh_begin(bContext *C, const char *str);
void push_multires_mesh_end(bContext *C, const char *str);
} // namespace undo
namespace face_set {
int find_next_available_id(Object &object);
void initialize_none_to_id(Mesh *mesh, int new_id);
int active_update_and_get(bContext *C, Object *ob, const float mval_fl[2]);
} // namespace face_set
} // namespace blender::ed::sculpt_paint