67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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struct ARegion;
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struct Object;
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struct UndoType;
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struct ViewContext;
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struct bContext;
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struct rcti;
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struct wmOperator;
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struct wmKeyConfig;
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/* sculpt.cc */
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void ED_operatortypes_sculpt();
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void ED_keymap_sculpt(wmKeyConfig *keyconf);
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/* sculpt_transform.cc */
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void ED_sculpt_update_modal_transform(bContext *C, Object *ob);
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void ED_sculpt_init_transform(bContext *C,
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Object *ob,
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const float mval_fl[2],
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const char *undo_name);
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void ED_sculpt_end_transform(bContext *C, Object *ob);
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/* sculpt_undo.cc */
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namespace blender::ed::sculpt_paint {
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namespace undo {
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void register_type(UndoType *ut);
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/**
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* Pushes an undo step using the operator name. This is necessary for
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* redo panels to work; operators that do not support that may use
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* #geometry_begin_ex instead if so desired.
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*/
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void geometry_begin(Object *ob, const wmOperator *op);
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void geometry_begin_ex(Object *ob, const char *name);
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void geometry_end(Object *ob);
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/* Undo for changes happening on a base mesh for multires sculpting.
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* if there is no multi-res sculpt active regular undo is used. */
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void push_multires_mesh_begin(bContext *C, const char *str);
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void push_multires_mesh_end(bContext *C, const char *str);
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} // namespace undo
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namespace face_set {
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int find_next_available_id(Object &object);
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void initialize_none_to_id(Mesh *mesh, int new_id);
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int active_update_and_get(bContext *C, Object *ob, const float mval_fl[2]);
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} // namespace face_set
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} // namespace blender::ed::sculpt_paint
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