Files
test/source/blender/blenkernel
Ton Roosendaal 66525b1b6f - another fix for incorrect Osa vectors during tracing... I've now solved
it by precalculating all needed Osa vectors when rendering glass, this
  because it is unpredictable what is exactly going to be needed after.
- a hint that this should be done better is in the code... will mostly
  improve sharpness and a bit rendertime though
(thanks bugmaster intrr!)
2004-01-23 21:58:19 +00:00
..
2003-11-26 17:33:51 +00:00
2003-03-24 16:08:15 +00:00
2003-10-25 12:27:16 +00:00
2003-10-10 17:29:01 +00:00
2004-01-05 00:06:11 +00:00
2004-01-04 21:11:59 +00:00