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c9d1f6fc5bb8e25e96e6f06683fd26bfaac161ec
test
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source
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gameengine
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Mitchell Stokes
ed1d215cea
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
..
BlenderRoutines
BGE projection code fix: old patch
#28893
(to
fix
#28753
) committed in rev.41131 changed the clipping for ortho camera from -far +far to +near +far. But also introduced this -far +far when using 3dviewport camera (which shouldn't).
2013-02-22 01:48:53 +00:00
Converter
code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
2013-02-23 07:36:40 +00:00
Expressions
style cleanup: comment format
2013-02-02 04:48:21 +00:00
GameLogic
style cleanup
2013-02-04 00:05:15 +00:00
GamePlayer
fix for fullscreen on X11 (used by the BGE, not blender application),
2013-02-24 05:05:29 +00:00
Ketsji
code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
2013-02-23 07:36:40 +00:00
Network
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Physics
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
Rasterizer
fix for error using uninitialized draw mode with 'm_failsafe_storage' in the BGE.
2013-02-23 02:45:12 +00:00
SceneGraph
style cleanup: comment format
2013-02-02 04:48:21 +00:00
VideoTexture
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00