766 lines
25 KiB
C
766 lines
25 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup wm
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*
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* \name Window-Manager XR API
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*
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* Implements Blender specific functionality for the GHOST_Xr API.
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*/
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_report.h"
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#include "BKE_screen.h"
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#include "BLI_ghash.h"
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#include "BLI_math_geom.h"
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#include "BLI_math_matrix.h"
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#include "CLG_log.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_xr_types.h"
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#include "DRW_engine.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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#include "GHOST_C-api.h"
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#include "GPU_context.h"
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#include "GPU_draw.h"
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#include "GPU_matrix.h"
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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#include "UI_interface.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm.h"
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#include "wm_surface.h"
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#include "wm_window.h"
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struct wmXrRuntimeData *wm_xr_runtime_data_create(void);
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void wm_xr_runtime_data_free(struct wmXrRuntimeData **runtime);
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void wm_xr_draw_view(const GHOST_XrDrawViewInfo *, void *);
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void *wm_xr_session_gpu_binding_context_create(GHOST_TXrGraphicsBinding);
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void wm_xr_session_gpu_binding_context_destroy(GHOST_TXrGraphicsBinding, GHOST_ContextHandle);
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wmSurface *wm_xr_session_surface_create(wmWindowManager *, unsigned int);
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void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4]);
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/* -------------------------------------------------------------------- */
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typedef struct wmXrSessionState {
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bool is_started;
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/** Last known viewer pose (centroid of eyes, in world space) stored for queries. */
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GHOST_XrPose viewer_pose;
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/** The last known view matrix, calculated from above's viewer pose. */
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float viewer_viewmat[4][4];
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float focal_len;
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/** Copy of XrSessionSettings.flag created on the last draw call, stored to detect changes. */
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int prev_settings_flag;
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/** Copy of wmXrDrawData.eye_position_ofs. */
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float prev_eye_position_ofs[3];
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bool is_view_data_set;
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} wmXrSessionState;
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typedef struct wmXrRuntimeData {
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GHOST_XrContextHandle context;
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/* Although this struct is internal, RNA gets a handle to this for state information queries. */
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wmXrSessionState session_state;
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wmXrSessionExitFn exit_fn;
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} wmXrRuntimeData;
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typedef struct wmXrDrawData {
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/** The pose (location + rotation) to which eye deltas will be applied to when drawing (world
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* space). With positional tracking enabled, it should be the same as the base pose, when
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* disabled it also contains a location delta from the moment the option was toggled. */
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GHOST_XrPose base_pose;
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float eye_position_ofs[3]; /* Local/view space. */
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} wmXrDrawData;
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typedef struct {
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GHOST_TXrGraphicsBinding gpu_binding_type;
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GPUOffScreen *offscreen;
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GPUViewport *viewport;
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GHOST_ContextHandle secondary_ghost_ctx;
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} wmXrSurfaceData;
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typedef struct {
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wmWindowManager *wm;
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} wmXrErrorHandlerData;
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/* -------------------------------------------------------------------- */
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static wmSurface *g_xr_surface = NULL;
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static CLG_LogRef LOG = {"wm.xr"};
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/* -------------------------------------------------------------------- */
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/** \name XR-Context
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*
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* All XR functionality is accessed through a #GHOST_XrContext handle.
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* The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
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* representation of the OpenXR runtime connection within the application.
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*
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* \{ */
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static void wm_xr_error_handler(const GHOST_XrError *error)
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{
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wmXrErrorHandlerData *handler_data = error->customdata;
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wmWindowManager *wm = handler_data->wm;
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BKE_reports_clear(&wm->reports);
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WM_report(RPT_ERROR, error->user_message);
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WM_report_banner_show();
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if (wm->xr.runtime) {
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/* Just play safe and destroy the entire runtime data, including context. */
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wm_xr_runtime_data_free(&wm->xr.runtime);
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}
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}
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bool wm_xr_init(wmWindowManager *wm)
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{
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if (wm->xr.runtime && wm->xr.runtime->context) {
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return true;
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}
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static wmXrErrorHandlerData error_customdata;
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/* Set up error handling */
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error_customdata.wm = wm;
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GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
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{
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const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
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GHOST_kXrGraphicsOpenGL,
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#ifdef WIN32
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GHOST_kXrGraphicsD3D11,
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#endif
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};
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GHOST_XrContextCreateInfo create_info = {
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.gpu_binding_candidates = gpu_bindings_candidates,
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.gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
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};
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GHOST_XrContextHandle context;
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if (G.debug & G_DEBUG_XR) {
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create_info.context_flag |= GHOST_kXrContextDebug;
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}
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if (G.debug & G_DEBUG_XR_TIME) {
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create_info.context_flag |= GHOST_kXrContextDebugTime;
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}
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if (!(context = GHOST_XrContextCreate(&create_info))) {
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return false;
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}
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/* Set up context callbacks */
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GHOST_XrGraphicsContextBindFuncs(context,
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wm_xr_session_gpu_binding_context_create,
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wm_xr_session_gpu_binding_context_destroy);
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GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
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if (!wm->xr.runtime) {
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wm->xr.runtime = wm_xr_runtime_data_create();
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wm->xr.runtime->context = context;
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}
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}
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BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
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return true;
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}
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void wm_xr_exit(wmWindowManager *wm)
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{
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if (wm->xr.runtime != NULL) {
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wm_xr_runtime_data_free(&wm->xr.runtime);
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}
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if (wm->xr.session_settings.shading.prop) {
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IDP_FreeProperty(wm->xr.session_settings.shading.prop);
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wm->xr.session_settings.shading.prop = NULL;
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}
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}
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bool wm_xr_events_handle(wmWindowManager *wm)
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{
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if (wm->xr.runtime && wm->xr.runtime->context) {
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return GHOST_XrEventsHandle(wm->xr.runtime->context);
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}
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return false;
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}
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/** \} */ /* XR-Context */
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/* -------------------------------------------------------------------- */
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/** \name XR Runtime Data
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*
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* \{ */
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wmXrRuntimeData *wm_xr_runtime_data_create(void)
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{
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wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
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return runtime;
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}
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void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
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{
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/* Note that this function may be called twice, because of an indirect recursion: If a session is
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* running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
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* again, because it's also set as the session exit callback. So NULL-check and NULL everything
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* that is freed here. */
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/* We free all runtime XR data here, so if the context is still alive, destroy it. */
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if ((*runtime)->context != NULL) {
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GHOST_XrContextHandle context = (*runtime)->context;
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/* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
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* first call, see comment above. */
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(*runtime)->context = NULL;
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GHOST_XrContextDestroy(context);
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}
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MEM_SAFE_FREE(*runtime);
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}
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static void wm_xr_base_pose_calc(const Scene *scene,
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const XrSessionSettings *settings,
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GHOST_XrPose *r_base_pose)
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{
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const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
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settings->base_pose_object) ?
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settings->base_pose_object :
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scene->camera;
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if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
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float tmp_quatx[4], tmp_quatz[4];
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copy_v3_v3(r_base_pose->position, settings->base_pose_location);
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axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
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axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
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mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
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}
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else if (base_pose_object) {
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float tmp_quat[4];
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float tmp_eul[3];
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mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
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/* Only use rotation around Z-axis to align view with floor. */
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quat_to_eul(tmp_eul, tmp_quat);
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tmp_eul[0] = M_PI_2;
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tmp_eul[1] = 0;
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eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
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}
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else {
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copy_v3_fl(r_base_pose->position, 0.0f);
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axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
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}
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}
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static void wm_xr_draw_data_populate(const wmXrSessionState *state,
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const GHOST_XrDrawViewInfo *draw_view,
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const XrSessionSettings *settings,
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const Scene *scene,
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wmXrDrawData *r_draw_data)
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{
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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XR_SESSION_USE_POSITION_TRACKING) !=
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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memset(r_draw_data, 0, sizeof(*r_draw_data));
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wm_xr_base_pose_calc(scene, settings, &r_draw_data->base_pose);
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/* Set the eye position offset, it's used to offset the base pose when changing positional
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* tracking. */
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if (!state->is_view_data_set) {
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/* Always use the exact base pose with no offset when starting the session. */
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copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f);
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}
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else if (position_tracking_toggled) {
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if (use_position_tracking) {
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copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f);
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}
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else {
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/* Store the current local offset (local pose) so that we can apply that to the eyes. This
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* way the eyes stay exactly where they are when disabling positional tracking. */
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copy_v3_v3(r_draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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}
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else if (!use_position_tracking) {
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_v3(r_draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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}
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/**
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* Update information that is only stored for external state queries. E.g. for Python API to
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* request the current (as in, last known) viewer pose.
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*/
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static void wm_xr_session_state_update(wmXrSessionState *state,
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const GHOST_XrDrawViewInfo *draw_view,
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const XrSessionSettings *settings,
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const wmXrDrawData *draw_data)
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{
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GHOST_XrPose viewer_pose;
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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mul_qt_qtqt(viewer_pose.orientation_quat,
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draw_data->base_pose.orientation_quat,
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draw_view->local_pose.orientation_quat);
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copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
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/* The local pose and the eye pose (which is copied from an earlier local pose) both are view
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* space, so Y-up. In this case we need them in regular Z-up. */
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viewer_pose.position[0] += draw_data->eye_position_ofs[0];
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viewer_pose.position[1] -= draw_data->eye_position_ofs[2];
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viewer_pose.position[2] += draw_data->eye_position_ofs[1];
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if (use_position_tracking) {
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viewer_pose.position[0] += draw_view->local_pose.position[0];
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viewer_pose.position[1] -= draw_view->local_pose.position[2];
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viewer_pose.position[2] += draw_view->local_pose.position[1];
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}
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copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
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copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
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wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
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/* No idea why, but multiplying by two seems to make it match the VR view more. */
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state->focal_len = 2.0f *
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fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
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DEFAULT_SENSOR_WIDTH);
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copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
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state->prev_settings_flag = settings->flag;
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state->is_view_data_set = true;
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}
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wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
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{
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return xr->runtime ? &xr->runtime->session_state : NULL;
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}
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bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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zero_v3(r_location);
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return false;
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}
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copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_qt(r_rotation);
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return false;
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}
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copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
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float r_viewmat[4][4],
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float *r_focal_len)
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_m4(r_viewmat);
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*r_focal_len = 0.0f;
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return false;
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}
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copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
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*r_focal_len = xr->runtime->session_state.focal_len;
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return true;
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}
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/** \} */ /* XR Runtime Data */
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/* -------------------------------------------------------------------- */
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/** \name XR-Session
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*
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* \{ */
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void *wm_xr_session_gpu_binding_context_create(GHOST_TXrGraphicsBinding graphics_binding)
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{
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wmSurface *surface = wm_xr_session_surface_create(G_MAIN->wm.first, graphics_binding);
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wmXrSurfaceData *data = surface->customdata;
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wm_surface_add(surface);
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/* Some regions may need to redraw with updated session state after the session is entirely up
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* and running. */
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WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
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return data->secondary_ghost_ctx ? data->secondary_ghost_ctx : surface->ghost_ctx;
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}
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void wm_xr_session_gpu_binding_context_destroy(GHOST_TXrGraphicsBinding UNUSED(graphics_lib),
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GHOST_ContextHandle UNUSED(context))
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{
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if (g_xr_surface) { /* Might have been freed already */
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wm_surface_remove(g_xr_surface);
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}
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wm_window_reset_drawable();
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/* Some regions may need to redraw with updated session state after the session is entirely
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* stopped. */
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WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
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}
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static void wm_xr_session_exit_cb(void *customdata)
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{
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wmXrData *xr_data = customdata;
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xr_data->runtime->session_state.is_started = false;
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if (xr_data->runtime->exit_fn) {
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xr_data->runtime->exit_fn(xr_data);
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}
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/* Free the entire runtime data (including session state and context), to play safe. */
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wm_xr_runtime_data_free(&xr_data->runtime);
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}
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static void wm_xr_session_begin_info_create(wmXrData *xr_data,
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GHOST_XrSessionBeginInfo *r_begin_info)
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{
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/* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
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* to allow external code to execute its own session-exit logic. */
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r_begin_info->exit_fn = wm_xr_session_exit_cb;
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r_begin_info->exit_customdata = xr_data;
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}
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void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn)
|
|
{
|
|
wmXrData *xr_data = &wm->xr;
|
|
|
|
if (WM_xr_session_exists(xr_data)) {
|
|
GHOST_XrSessionEnd(xr_data->runtime->context);
|
|
}
|
|
else {
|
|
GHOST_XrSessionBeginInfo begin_info;
|
|
|
|
xr_data->runtime->session_state.is_started = true;
|
|
xr_data->runtime->exit_fn = session_exit_fn;
|
|
|
|
wm_xr_session_begin_info_create(xr_data, &begin_info);
|
|
GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if the XR-Session was triggered.
|
|
* If an error happened while trying to start a session, this returns false too.
|
|
*/
|
|
bool WM_xr_session_exists(const wmXrData *xr)
|
|
{
|
|
return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
|
|
}
|
|
|
|
/**
|
|
* Check if the session is running, according to the OpenXR definition.
|
|
*/
|
|
bool WM_xr_session_is_ready(const wmXrData *xr)
|
|
{
|
|
return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
|
|
}
|
|
|
|
/** \} */ /* XR-Session */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR-Session Surface
|
|
*
|
|
* A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
|
|
* session.
|
|
*
|
|
* \{ */
|
|
|
|
/**
|
|
* \brief Call Ghost-XR to draw a frame
|
|
*
|
|
* Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
|
|
* and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
|
|
* #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
|
|
*/
|
|
static void wm_xr_session_surface_draw(bContext *C)
|
|
{
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
|
|
if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
|
|
return;
|
|
}
|
|
DRW_xr_drawing_begin();
|
|
GHOST_XrSessionDrawViews(wm->xr.runtime->context, C);
|
|
GPU_offscreen_unbind(surface_data->offscreen, false);
|
|
DRW_xr_drawing_end();
|
|
}
|
|
|
|
static void wm_xr_session_free_data(wmSurface *surface)
|
|
{
|
|
wmXrSurfaceData *data = surface->customdata;
|
|
|
|
if (data->secondary_ghost_ctx) {
|
|
#ifdef WIN32
|
|
if (data->gpu_binding_type == GHOST_kXrGraphicsD3D11) {
|
|
WM_directx_context_dispose(data->secondary_ghost_ctx);
|
|
}
|
|
#endif
|
|
}
|
|
if (data->viewport) {
|
|
GPU_viewport_free(data->viewport);
|
|
}
|
|
if (data->offscreen) {
|
|
GPU_offscreen_free(data->offscreen);
|
|
}
|
|
|
|
MEM_freeN(surface->customdata);
|
|
|
|
g_xr_surface = NULL;
|
|
}
|
|
|
|
static bool wm_xr_session_surface_offscreen_ensure(const GHOST_XrDrawViewInfo *draw_view)
|
|
{
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
const bool size_changed = surface_data->offscreen &&
|
|
(GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
|
|
(GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
|
|
char err_out[256] = "unknown";
|
|
bool failure = false;
|
|
|
|
if (surface_data->offscreen) {
|
|
BLI_assert(surface_data->viewport);
|
|
|
|
if (!size_changed) {
|
|
return true;
|
|
}
|
|
GPU_viewport_free(surface_data->viewport);
|
|
GPU_offscreen_free(surface_data->offscreen);
|
|
}
|
|
|
|
if (!(surface_data->offscreen = GPU_offscreen_create(
|
|
draw_view->width, draw_view->height, 0, true, false, err_out))) {
|
|
failure = true;
|
|
}
|
|
|
|
if (failure) {
|
|
/* Pass. */
|
|
}
|
|
else if (!(surface_data->viewport = GPU_viewport_create())) {
|
|
GPU_offscreen_free(surface_data->offscreen);
|
|
failure = true;
|
|
}
|
|
|
|
if (failure) {
|
|
CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
wmSurface *wm_xr_session_surface_create(wmWindowManager *UNUSED(wm), unsigned int gpu_binding_type)
|
|
{
|
|
if (g_xr_surface) {
|
|
BLI_assert(false);
|
|
return g_xr_surface;
|
|
}
|
|
|
|
wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
|
|
wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
|
|
|
|
#ifndef WIN32
|
|
BLI_assert(gpu_binding_type == GHOST_kXrGraphicsOpenGL);
|
|
#endif
|
|
|
|
surface->draw = wm_xr_session_surface_draw;
|
|
surface->free_data = wm_xr_session_free_data;
|
|
|
|
data->gpu_binding_type = gpu_binding_type;
|
|
surface->customdata = data;
|
|
|
|
surface->ghost_ctx = DRW_xr_opengl_context_get();
|
|
|
|
switch (gpu_binding_type) {
|
|
case GHOST_kXrGraphicsOpenGL:
|
|
break;
|
|
#ifdef WIN32
|
|
case GHOST_kXrGraphicsD3D11:
|
|
data->secondary_ghost_ctx = WM_directx_context_create();
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
surface->gpu_ctx = DRW_xr_gpu_context_get();
|
|
|
|
g_xr_surface = surface;
|
|
|
|
return surface;
|
|
}
|
|
|
|
/** \} */ /* XR-Session Surface */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name XR Drawing
|
|
*
|
|
* \{ */
|
|
|
|
void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4])
|
|
{
|
|
float iquat[4];
|
|
invert_qt_qt_normalized(iquat, pose->orientation_quat);
|
|
quat_to_mat4(r_viewmat, iquat);
|
|
translate_m4(r_viewmat, -pose->position[0], -pose->position[1], -pose->position[2]);
|
|
}
|
|
|
|
static void wm_xr_draw_matrices_create(const wmXrDrawData *draw_data,
|
|
const GHOST_XrDrawViewInfo *draw_view,
|
|
const XrSessionSettings *session_settings,
|
|
float r_view_mat[4][4],
|
|
float r_proj_mat[4][4])
|
|
{
|
|
GHOST_XrPose eye_pose;
|
|
|
|
copy_qt_qt(eye_pose.orientation_quat, draw_view->eye_pose.orientation_quat);
|
|
copy_v3_v3(eye_pose.position, draw_view->eye_pose.position);
|
|
add_v3_v3(eye_pose.position, draw_data->eye_position_ofs);
|
|
if ((session_settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
|
|
sub_v3_v3(eye_pose.position, draw_view->local_pose.position);
|
|
}
|
|
|
|
perspective_m4_fov(r_proj_mat,
|
|
draw_view->fov.angle_left,
|
|
draw_view->fov.angle_right,
|
|
draw_view->fov.angle_up,
|
|
draw_view->fov.angle_down,
|
|
session_settings->clip_start,
|
|
session_settings->clip_end);
|
|
|
|
float eye_mat[4][4];
|
|
float base_mat[4][4];
|
|
|
|
wm_xr_pose_to_viewmat(&eye_pose, eye_mat);
|
|
/* Calculate the base pose matrix (in world space!). */
|
|
wm_xr_pose_to_viewmat(&draw_data->base_pose, base_mat);
|
|
|
|
mul_m4_m4m4(r_view_mat, eye_mat, base_mat);
|
|
}
|
|
|
|
static void wm_xr_draw_viewport_buffers_to_active_framebuffer(
|
|
const wmXrSurfaceData *surface_data, const GHOST_XrDrawViewInfo *draw_view)
|
|
{
|
|
const bool is_upside_down = surface_data->secondary_ghost_ctx &&
|
|
GHOST_isUpsideDownContext(surface_data->secondary_ghost_ctx);
|
|
rcti rect = {.xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1};
|
|
|
|
wmViewport(&rect);
|
|
|
|
/* For upside down contexts, draw with inverted y-values. */
|
|
if (is_upside_down) {
|
|
SWAP(int, rect.ymin, rect.ymax);
|
|
}
|
|
GPU_viewport_draw_to_screen_ex(surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer);
|
|
}
|
|
|
|
/**
|
|
* \brief Draw a viewport for a single eye.
|
|
*
|
|
* This is the main viewport drawing function for VR sessions. It's assigned to Ghost-XR as a
|
|
* callback (see GHOST_XrDrawViewFunc()) and executed for each view (read: eye).
|
|
*/
|
|
void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata)
|
|
{
|
|
bContext *C = customdata;
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmXrSurfaceData *surface_data = g_xr_surface->customdata;
|
|
wmXrSessionState *session_state = &wm->xr.runtime->session_state;
|
|
XrSessionSettings *settings = &wm->xr.session_settings;
|
|
wmXrDrawData draw_data;
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
const int display_flags = V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | settings->draw_flags;
|
|
|
|
float viewmat[4][4], winmat[4][4];
|
|
|
|
BLI_assert(WM_xr_session_is_ready(&wm->xr));
|
|
|
|
wm_xr_draw_data_populate(session_state, draw_view, settings, scene, &draw_data);
|
|
wm_xr_draw_matrices_create(&draw_data, draw_view, settings, viewmat, winmat);
|
|
wm_xr_session_state_update(session_state, draw_view, settings, &draw_data);
|
|
|
|
if (!wm_xr_session_surface_offscreen_ensure(draw_view)) {
|
|
return;
|
|
}
|
|
|
|
/* In case a framebuffer is still bound from drawing the last eye. */
|
|
GPU_framebuffer_restore();
|
|
/* Some systems have drawing glitches without this. */
|
|
GPU_clear(GPU_DEPTH_BIT);
|
|
|
|
/* Draws the view into the surface_data->viewport's framebuffers */
|
|
ED_view3d_draw_offscreen_simple(CTX_data_ensure_evaluated_depsgraph(C),
|
|
scene,
|
|
&wm->xr.session_settings.shading,
|
|
wm->xr.session_settings.shading.type,
|
|
draw_view->width,
|
|
draw_view->height,
|
|
display_flags,
|
|
viewmat,
|
|
winmat,
|
|
settings->clip_start,
|
|
settings->clip_end,
|
|
false,
|
|
true,
|
|
true,
|
|
NULL,
|
|
false,
|
|
surface_data->offscreen,
|
|
surface_data->viewport);
|
|
|
|
/* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A
|
|
* call to GPU_viewport_draw_to_screen() is still needed to get the final result from the
|
|
* viewport buffers composited together and potentially color managed for display on screen.
|
|
* It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one.
|
|
*
|
|
* In a next step, Ghost-XR will use the currently bound frame-buffer to retrieve the image
|
|
* to be submitted to the OpenXR swap-chain. So do not un-bind the off-screen yet! */
|
|
|
|
GPU_offscreen_bind(surface_data->offscreen, false);
|
|
|
|
wm_xr_draw_viewport_buffers_to_active_framebuffer(surface_data, draw_view);
|
|
}
|
|
|
|
/** \} */ /* XR Drawing */
|