This commit adds the default .usdz export capability. The importer already supports usdz so no change is required other than updating the text in menu to match the updated exporter text. On export, a .usd/a/c file has to be created first, and then converted to .usdz. A weird change of directory is required because of a quirk with the USD conversion to usdz. If an absolute filepath is passed into the `UsdUtilsCreateNewUsdzPackage` function, the usd files inside the usdz archive will have the same directory structure, i.e. if one tries to create a file at `C:\code\BlenderProjects\file.usdz`, when the usdz file is created, inside it will have the structure `\code\BlenderProjects\file.usdc`. This is counteracted by setting the current working directory to the temporary session directory where both the usdc and usdz files are created, and just passing the file name to `UsdUtilsCreateNewUsdzPackage` without any filepath. Once the usdz file is created it is moved to the intended directory. There is a separate `UsdUtilsCreateNewARKitUsdzPackage` capability for exporting usdz for iOS devices that will be implemented in a follow up patch as it will require some more small UI changes. Co-authored-by: Charles Wardlaw (@CharlesWardlaw) Co-authored-by: Sonny Campbell (@SonnyCampbell_Unity) Co-authored-by: Bastien Montagne (@mont29) Pull Request #105185, based on #104556.
967 lines
30 KiB
Python
967 lines
30 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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class TOPBAR_HT_upper_bar(Header):
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bl_space_type = 'TOPBAR'
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def draw(self, context):
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region = context.region
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if region.alignment == 'RIGHT':
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self.draw_right(context)
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else:
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self.draw_left(context)
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def draw_left(self, context):
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layout = self.layout
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window = context.window
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screen = context.screen
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TOPBAR_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator()
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if not screen.show_fullscreen:
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layout.template_ID_tabs(
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window, "workspace",
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new="workspace.add",
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menu="TOPBAR_MT_workspace_menu",
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)
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else:
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layout.operator(
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"screen.back_to_previous",
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icon='SCREEN_BACK',
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text="Back to Previous",
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)
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def draw_right(self, context):
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layout = self.layout
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window = context.window
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screen = context.screen
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scene = window.scene
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# If statusbar is hidden, still show messages at the top
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if not screen.show_statusbar:
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layout.template_reports_banner()
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layout.template_running_jobs()
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# Active workspace view-layer is retrieved through window, not through workspace.
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layout.template_ID(window, "scene", new="scene.new",
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unlink="scene.delete")
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row = layout.row(align=True)
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row.template_search(
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window, "view_layer",
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scene, "view_layers",
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new="scene.view_layer_add",
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unlink="scene.view_layer_remove")
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class TOPBAR_PT_tool_settings_extra(Panel):
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"""
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Popover panel for adding extra options that don't fit in the tool settings header
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"""
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bl_idname = "TOPBAR_PT_tool_settings_extra"
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bl_region_type = 'HEADER'
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bl_space_type = 'TOPBAR'
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bl_label = "Extra Options"
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def draw(self, context):
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from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
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layout = self.layout
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# Get the active tool
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space_type, mode = ToolSelectPanelHelper._tool_key_from_context(
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context)
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cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
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item, tool, _ = cls._tool_get_active(
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context, space_type, mode, with_icon=True)
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if item is None:
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return
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# Draw the extra settings
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item.draw_settings(context, layout, tool, extra=True)
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class TOPBAR_PT_tool_fallback(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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bl_label = "Layers"
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bl_ui_units_x = 8
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def draw(self, context):
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from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
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layout = self.layout
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tool_settings = context.tool_settings
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ToolSelectPanelHelper.draw_fallback_tool_items(layout, context)
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if tool_settings.workspace_tool_type == 'FALLBACK':
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tool = context.tool
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ToolSelectPanelHelper.draw_active_tool_fallback(
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context, layout, tool)
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class TOPBAR_PT_gpencil_layers(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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bl_label = "Layers"
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bl_ui_units_x = 14
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@classmethod
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def poll(cls, context):
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if context.gpencil_data is None:
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return False
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ob = context.object
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if ob is not None and ob.type == 'GPENCIL':
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return True
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return False
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def draw(self, context):
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layout = self.layout
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gpd = context.gpencil_data
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# Grease Pencil data...
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if (gpd is None) or (not gpd.layers):
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layout.operator("gpencil.layer_add", text="New Layer")
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else:
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self.draw_layers(context, layout, gpd)
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def draw_layers(self, context, layout, gpd):
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row = layout.row()
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col = row.column()
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layer_rows = 10
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col.template_list("GPENCIL_UL_layer", "", gpd, "layers", gpd.layers, "active_index",
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rows=layer_rows, sort_reverse=True, sort_lock=True)
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gpl = context.active_gpencil_layer
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if gpl:
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srow = col.row(align=True)
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srow.prop(gpl, "blend_mode", text="Blend")
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srow = col.row(align=True)
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srow.prop(gpl, "opacity", text="Opacity", slider=True)
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srow.prop(gpl, "use_mask_layer", text="",
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icon='MOD_MASK' if gpl.use_mask_layer else 'LAYER_ACTIVE')
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srow = col.row(align=True)
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srow.prop(gpl, "use_lights")
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col = row.column()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_add", icon='ADD', text="")
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sub.operator("gpencil.layer_remove", icon='REMOVE', text="")
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gpl = context.active_gpencil_layer
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if gpl:
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sub.menu("GPENCIL_MT_layer_context_menu",
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icon='DOWNARROW_HLT', text="")
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if len(gpd.layers) > 1:
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col.separator()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_move",
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icon='TRIA_UP', text="").type = 'UP'
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sub.operator("gpencil.layer_move",
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icon='TRIA_DOWN', text="").type = 'DOWN'
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col.separator()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_isolate", icon='HIDE_OFF',
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text="").affect_visibility = True
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sub.operator("gpencil.layer_isolate", icon='LOCKED',
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text="").affect_visibility = False
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class TOPBAR_MT_editor_menus(Menu):
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bl_idname = "TOPBAR_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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layout = self.layout
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# Allow calling this menu directly (this might not be a header area).
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if getattr(context.area, "show_menus", False):
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layout.menu("TOPBAR_MT_blender", text="", icon='BLENDER')
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else:
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layout.menu("TOPBAR_MT_blender", text="Blender")
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layout.menu("TOPBAR_MT_file")
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layout.menu("TOPBAR_MT_edit")
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layout.menu("TOPBAR_MT_render")
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layout.menu("TOPBAR_MT_window")
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layout.menu("TOPBAR_MT_help")
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class TOPBAR_MT_blender(Menu):
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bl_label = "Blender"
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def draw(self, _context):
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layout = self.layout
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layout.operator("wm.splash")
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layout.operator("wm.splash_about")
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layout.separator()
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layout.operator("preferences.app_template_install",
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text="Install Application Template...")
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layout.separator()
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layout.menu("TOPBAR_MT_blender_system")
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class TOPBAR_MT_file_cleanup(Menu):
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bl_label = "Clean Up"
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def draw(self, _context):
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layout = self.layout
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layout.separator()
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op_props = layout.operator("outliner.orphans_purge", text="Unused Data-Blocks")
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op_props.do_local_ids = True
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op_props.do_linked_ids = True
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op_props.do_recursive = False
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op_props = layout.operator("outliner.orphans_purge", text="Recursive Unused Data-Blocks")
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op_props.do_local_ids = True
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op_props.do_linked_ids = True
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op_props.do_recursive = True
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layout.separator()
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op_props = layout.operator("outliner.orphans_purge", text="Unused Linked Data-Blocks")
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op_props.do_local_ids = False
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op_props.do_linked_ids = True
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op_props.do_recursive = False
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op_props = layout.operator("outliner.orphans_purge", text="Recursive Unused Linked Data-Blocks")
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op_props.do_local_ids = False
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op_props.do_linked_ids = True
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op_props.do_recursive = True
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layout.separator()
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op_props = layout.operator("outliner.orphans_purge", text="Unused Local Data-Blocks")
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op_props.do_local_ids = True
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op_props.do_linked_ids = False
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op_props.do_recursive = False
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op_props = layout.operator("outliner.orphans_purge", text="Recursive Unused Local Data-Blocks")
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op_props.do_local_ids = True
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op_props.do_linked_ids = False
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op_props.do_recursive = True
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class TOPBAR_MT_file(Menu):
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bl_label = "File"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_AREA'
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layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
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layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
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layout.menu("TOPBAR_MT_file_open_recent")
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layout.operator("wm.revert_mainfile")
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layout.menu("TOPBAR_MT_file_recover")
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layout.separator()
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layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
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layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save As...")
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
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layout.separator()
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
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layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
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layout.menu("TOPBAR_MT_file_previews")
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layout.separator()
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layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
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layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
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layout.separator()
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layout.menu("TOPBAR_MT_file_external_data")
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layout.menu("TOPBAR_MT_file_cleanup")
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layout.separator()
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layout.menu("TOPBAR_MT_file_defaults")
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layout.separator()
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layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
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class TOPBAR_MT_file_new(Menu):
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bl_label = "New File"
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@staticmethod
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def app_template_paths():
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import os
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template_paths = bpy.utils.app_template_paths()
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# Expand template paths.
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# Use a set to avoid duplicate user/system templates.
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# This is a corner case, but users managed to do it! #76849.
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app_templates = set()
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for path in template_paths:
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for d in os.listdir(path):
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if d.startswith(("__", ".")):
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continue
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template = os.path.join(path, d)
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if os.path.isdir(template):
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app_templates.add(d)
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return sorted(app_templates)
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@staticmethod
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def draw_ex(layout, _context, *, use_splash=False, use_more=False):
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layout.operator_context = 'INVOKE_DEFAULT'
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# Limit number of templates in splash screen, spill over into more menu.
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paths = TOPBAR_MT_file_new.app_template_paths()
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splash_limit = 5
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if use_splash:
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icon = 'FILE_NEW'
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show_more = len(paths) > (splash_limit - 1)
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if show_more:
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paths = paths[:splash_limit - 2]
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elif use_more:
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icon = 'FILE_NEW'
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paths = paths[splash_limit - 2:]
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show_more = False
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else:
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icon = 'NONE'
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show_more = False
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# Draw application templates.
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if not use_more:
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props = layout.operator(
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"wm.read_homefile", text="General", icon=icon)
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props.app_template = ""
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for d in paths:
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props = layout.operator(
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"wm.read_homefile",
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text=bpy.path.display_name(iface_(d)),
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icon=icon,
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)
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props.app_template = d
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layout.operator_context = 'EXEC_DEFAULT'
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if show_more:
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layout.menu("TOPBAR_MT_templates_more", text="...")
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def draw(self, context):
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TOPBAR_MT_file_new.draw_ex(self.layout, context)
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class TOPBAR_MT_file_recover(Menu):
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bl_label = "Recover"
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def draw(self, _context):
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layout = self.layout
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layout.operator("wm.recover_last_session", text="Last Session")
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layout.operator("wm.recover_auto_save", text="Auto Save...")
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class TOPBAR_MT_file_defaults(Menu):
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bl_label = "Defaults"
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def draw(self, context):
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layout = self.layout
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prefs = context.preferences
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layout.operator_context = 'INVOKE_AREA'
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if any(bpy.utils.app_template_paths()):
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app_template = prefs.app_template
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else:
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app_template = None
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if app_template:
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layout.label(
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text=iface_(bpy.path.display_name(app_template, has_ext=False),
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i18n_contexts.id_workspace), translate=False)
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layout.operator("wm.save_homefile")
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if app_template:
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display_name = bpy.path.display_name(iface_(app_template))
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props = layout.operator("wm.read_factory_settings",
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text="Load Factory Blender Settings")
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props.app_template = app_template
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props = layout.operator("wm.read_factory_settings",
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text=iface_("Load Factory %s Settings",
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i18n_contexts.operator_default) % display_name,
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translate=False)
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props.app_template = app_template
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props.use_factory_startup_app_template_only = True
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del display_name
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else:
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layout.operator("wm.read_factory_settings")
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# Include technical operators here which would otherwise have no way for users to access.
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class TOPBAR_MT_blender_system(Menu):
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bl_label = "System"
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def draw(self, _context):
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layout = self.layout
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layout.operator("script.reload")
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layout.separator()
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layout.operator("wm.memory_statistics")
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layout.operator("wm.debug_menu")
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layout.operator_menu_enum("wm.redraw_timer", "type")
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layout.separator()
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layout.operator("screen.spacedata_cleanup")
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class TOPBAR_MT_templates_more(Menu):
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bl_label = "Templates"
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def draw(self, context):
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bpy.types.TOPBAR_MT_file_new.draw_ex(
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self.layout, context, use_more=True)
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class TOPBAR_MT_file_import(Menu):
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bl_idname = "TOPBAR_MT_file_import"
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bl_label = "Import"
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bl_owner_use_filter = False
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def draw(self, _context):
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if bpy.app.build_options.collada:
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self.layout.operator("wm.collada_import", text="Collada (.dae)")
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if bpy.app.build_options.alembic:
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self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
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if bpy.app.build_options.usd:
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self.layout.operator(
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"wm.usd_import", text="Universal Scene Description (.usd*)")
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if bpy.app.build_options.io_gpencil:
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self.layout.operator("wm.gpencil_import_svg", text="SVG as Grease Pencil")
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if bpy.app.build_options.io_wavefront_obj:
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self.layout.operator("wm.obj_import", text="Wavefront (.obj)")
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if bpy.app.build_options.io_stl:
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self.layout.operator("wm.stl_import", text="STL (.stl) (experimental)")
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class TOPBAR_MT_file_export(Menu):
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bl_idname = "TOPBAR_MT_file_export"
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bl_label = "Export"
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bl_owner_use_filter = False
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def draw(self, _context):
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if bpy.app.build_options.collada:
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self.layout.operator("wm.collada_export", text="Collada (.dae)")
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if bpy.app.build_options.alembic:
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self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
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if bpy.app.build_options.usd:
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self.layout.operator(
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"wm.usd_export", text="Universal Scene Description (.usd*)")
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if bpy.app.build_options.io_gpencil:
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# Pugixml lib dependency
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if bpy.app.build_options.pugixml:
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self.layout.operator("wm.gpencil_export_svg", text="Grease Pencil as SVG")
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# Haru lib dependency
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if bpy.app.build_options.haru:
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self.layout.operator("wm.gpencil_export_pdf", text="Grease Pencil as PDF")
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|
|
|
if bpy.app.build_options.io_wavefront_obj:
|
|
self.layout.operator("wm.obj_export", text="Wavefront (.obj)")
|
|
|
|
|
|
class TOPBAR_MT_file_external_data(Menu):
|
|
bl_label = "External Data"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
|
|
layout.operator("file.autopack_toggle", icon=icon)
|
|
|
|
pack_all = layout.row()
|
|
pack_all.operator("file.pack_all")
|
|
pack_all.active = not bpy.data.use_autopack
|
|
|
|
unpack_all = layout.row()
|
|
unpack_all.operator("file.unpack_all")
|
|
unpack_all.active = not bpy.data.use_autopack
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("file.pack_libraries")
|
|
layout.operator("file.unpack_libraries")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("file.make_paths_relative")
|
|
layout.operator("file.make_paths_absolute")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("file.report_missing_files")
|
|
layout.operator("file.find_missing_files")
|
|
|
|
|
|
class TOPBAR_MT_file_previews(Menu):
|
|
bl_label = "Data Previews"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("wm.previews_ensure")
|
|
layout.operator("wm.previews_batch_generate")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.previews_clear")
|
|
layout.operator("wm.previews_batch_clear")
|
|
|
|
|
|
class TOPBAR_MT_render(Menu):
|
|
bl_label = "Render"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.operator("render.render", text="Render Image",
|
|
icon='RENDER_STILL').use_viewport = True
|
|
props = layout.operator(
|
|
"render.render", text="Render Animation", icon='RENDER_ANIMATION')
|
|
props.animation = True
|
|
props.use_viewport = True
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("sound.mixdown", text="Render Audio...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("render.view_show", text="View Render")
|
|
layout.operator("render.play_rendered_anim", text="View Animation")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(rd, "use_lock_interface", text="Lock Interface")
|
|
|
|
|
|
class TOPBAR_MT_edit(Menu):
|
|
bl_label = "Edit"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
show_developer = context.preferences.view.show_developer_ui
|
|
|
|
layout.operator("ed.undo")
|
|
layout.operator("ed.redo")
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("TOPBAR_MT_undo_history")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.repeat_last")
|
|
layout.operator("screen.repeat_history", text="Repeat History...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.redo_last", text="Adjust Last Operation...")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.search_menu", text="Menu Search...", icon='VIEWZOOM')
|
|
if show_developer:
|
|
layout.operator("wm.search_operator", text="Operator Search...", icon='VIEWZOOM')
|
|
|
|
layout.separator()
|
|
|
|
# Mainly to expose shortcut since this depends on the context.
|
|
props = layout.operator("wm.call_panel", text="Rename Active Item...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.operator("wm.batch_rename", text="Batch Rename...")
|
|
|
|
layout.separator()
|
|
|
|
# Should move elsewhere (impacts outliner & 3D view).
|
|
tool_settings = context.tool_settings
|
|
layout.prop(tool_settings, "lock_object_mode")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.userpref_show",
|
|
text="Preferences...", icon='PREFERENCES')
|
|
|
|
|
|
class TOPBAR_MT_window(Menu):
|
|
bl_label = "Window"
|
|
|
|
def draw(self, context):
|
|
import sys
|
|
|
|
layout = self.layout
|
|
|
|
operator_context_default = layout.operator_context
|
|
|
|
layout.operator("wm.window_new")
|
|
layout.operator("wm.window_new_main")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.workspace_cycle",
|
|
text="Next Workspace").direction = 'NEXT'
|
|
layout.operator("screen.workspace_cycle",
|
|
text="Previous Workspace").direction = 'PREV'
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(context.screen, "show_statusbar")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.screenshot")
|
|
|
|
# Showing the status in the area doesn't work well in this case.
|
|
# - From the top-bar, the text replaces the file-menu (not so bad but strange).
|
|
# - From menu-search it replaces the area that the user may want to screen-shot.
|
|
# Setting the context to screen causes the status to show in the global status-bar.
|
|
layout.operator_context = 'INVOKE_SCREEN'
|
|
layout.operator("screen.screenshot_area")
|
|
layout.operator_context = operator_context_default
|
|
|
|
if sys.platform[:3] == "win":
|
|
layout.separator()
|
|
layout.operator("wm.console_toggle", icon='CONSOLE')
|
|
|
|
if context.scene.render.use_multiview:
|
|
layout.separator()
|
|
layout.operator("wm.set_stereo_3d")
|
|
|
|
|
|
class TOPBAR_MT_help(Menu):
|
|
bl_label = "Help"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
show_developer = context.preferences.view.show_developer_ui
|
|
|
|
layout.operator("wm.url_open_preset", text="Manual",
|
|
icon='HELP').type = 'MANUAL'
|
|
|
|
layout.operator(
|
|
"wm.url_open", text="Tutorials", icon='URL',
|
|
).url = "https://www.blender.org/tutorials"
|
|
layout.operator(
|
|
"wm.url_open", text="Support", icon='URL',
|
|
).url = "https://www.blender.org/support"
|
|
|
|
layout.separator()
|
|
|
|
layout.operator(
|
|
"wm.url_open", text="User Communities", icon='URL',
|
|
).url = "https://www.blender.org/community/"
|
|
layout.operator(
|
|
"wm.url_open", text="Developer Community", icon='URL',
|
|
).url = "https://devtalk.blender.org"
|
|
|
|
layout.separator()
|
|
|
|
layout.operator(
|
|
"wm.url_open_preset", text="Python API Reference", icon='URL',
|
|
).type = 'API'
|
|
|
|
if show_developer:
|
|
layout.operator(
|
|
"wm.url_open", text="Developer Documentation", icon='URL',
|
|
).url = "https://wiki.blender.org/wiki/Main_Page"
|
|
|
|
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.url_open_preset",
|
|
text="Report a Bug", icon='URL').type = 'BUG'
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.sysinfo")
|
|
|
|
|
|
class TOPBAR_MT_file_context_menu(Menu):
|
|
bl_label = "File Context Menu"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator_context = 'INVOKE_AREA'
|
|
layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
|
|
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
|
|
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
|
|
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.userpref_show",
|
|
text="Preferences...", icon='PREFERENCES')
|
|
|
|
|
|
class TOPBAR_MT_workspace_menu(Menu):
|
|
bl_label = "Workspace"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("workspace.duplicate",
|
|
text="Duplicate", icon='DUPLICATE')
|
|
if len(bpy.data.workspaces) > 1:
|
|
layout.operator("workspace.delete", text="Delete", icon='REMOVE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("workspace.reorder_to_front",
|
|
text="Reorder to Front", icon='TRIA_LEFT_BAR')
|
|
layout.operator("workspace.reorder_to_back",
|
|
text="Reorder to Back", icon='TRIA_RIGHT_BAR')
|
|
|
|
layout.separator()
|
|
|
|
# For key binding discoverability.
|
|
props = layout.operator("screen.workspace_cycle",
|
|
text="Previous Workspace")
|
|
props.direction = 'PREV'
|
|
props = layout.operator(
|
|
"screen.workspace_cycle", text="Next Workspace")
|
|
props.direction = 'NEXT'
|
|
|
|
|
|
# Grease Pencil Object - Primitive curve
|
|
class TOPBAR_PT_gpencil_primitive(Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Primitives"
|
|
|
|
def draw(self, context):
|
|
settings = context.tool_settings.gpencil_sculpt
|
|
|
|
layout = self.layout
|
|
# Curve
|
|
layout.template_curve_mapping(
|
|
settings, "thickness_primitive_curve", brush=True)
|
|
|
|
|
|
# Only a popover
|
|
class TOPBAR_PT_name(Panel):
|
|
bl_space_type = 'TOPBAR' # dummy
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Rename Active Item"
|
|
bl_ui_units_x = 14
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
# Edit first editable button in popup
|
|
def row_with_icon(layout, icon):
|
|
row = layout.row()
|
|
row.activate_init = True
|
|
row.label(icon=icon)
|
|
return row
|
|
|
|
mode = context.mode
|
|
space = context.space_data
|
|
space_type = None if (space is None) else space.type
|
|
found = False
|
|
if space_type == 'SEQUENCE_EDITOR':
|
|
layout.label(text="Sequence Strip Name")
|
|
item = context.active_sequence_strip
|
|
if item:
|
|
row = row_with_icon(layout, 'SEQUENCE')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
elif space_type == 'NODE_EDITOR':
|
|
layout.label(text="Node Label")
|
|
item = context.active_node
|
|
if item:
|
|
row = row_with_icon(layout, 'NODE')
|
|
row.prop(item, "label", text="")
|
|
found = True
|
|
elif space_type == 'NLA_EDITOR':
|
|
layout.label(text="NLA Strip Name")
|
|
item = next(
|
|
(strip for strip in context.selected_nla_strips if strip.active), None)
|
|
if item:
|
|
row = row_with_icon(layout, 'NLA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
else:
|
|
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
|
|
layout.label(text="Bone Name")
|
|
item = context.active_pose_bone
|
|
if item:
|
|
row = row_with_icon(layout, 'BONE_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
elif mode == 'EDIT_ARMATURE':
|
|
layout.label(text="Bone Name")
|
|
item = context.active_bone
|
|
if item:
|
|
row = row_with_icon(layout, 'BONE_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
else:
|
|
layout.label(text="Object Name")
|
|
item = context.object
|
|
if item:
|
|
row = row_with_icon(layout, 'OBJECT_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
|
|
if not found:
|
|
row = row_with_icon(layout, 'ERROR')
|
|
row.label(text="No active item")
|
|
|
|
|
|
class TOPBAR_PT_name_marker(Panel):
|
|
bl_space_type = 'TOPBAR' # dummy
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Rename Marker"
|
|
bl_ui_units_x = 14
|
|
|
|
@staticmethod
|
|
def is_using_pose_markers(context):
|
|
sd = context.space_data
|
|
return (sd.type == 'DOPESHEET_EDITOR' and sd.mode in {'ACTION', 'SHAPEKEY'} and
|
|
sd.show_pose_markers and sd.action)
|
|
|
|
@staticmethod
|
|
def get_selected_marker(context):
|
|
if TOPBAR_PT_name_marker.is_using_pose_markers(context):
|
|
markers = context.space_data.action.pose_markers
|
|
else:
|
|
markers = context.scene.timeline_markers
|
|
|
|
for marker in markers:
|
|
if marker.select:
|
|
return marker
|
|
return None
|
|
|
|
@staticmethod
|
|
def row_with_icon(layout, icon):
|
|
row = layout.row()
|
|
row.activate_init = True
|
|
row.label(icon=icon)
|
|
return row
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.label(text="Marker Name")
|
|
|
|
scene = context.scene
|
|
if scene.tool_settings.lock_markers:
|
|
row = self.row_with_icon(layout, 'ERROR')
|
|
label = "Markers are locked"
|
|
row.label(text=label)
|
|
return
|
|
|
|
marker = self.get_selected_marker(context)
|
|
if marker is None:
|
|
row = self.row_with_icon(layout, 'ERROR')
|
|
row.label(text="No active marker")
|
|
return
|
|
|
|
icon = 'TIME'
|
|
if marker.camera is not None:
|
|
icon = 'CAMERA_DATA'
|
|
elif self.is_using_pose_markers(context):
|
|
icon = 'ARMATURE_DATA'
|
|
row = self.row_with_icon(layout, icon)
|
|
row.prop(marker, "name", text="")
|
|
|
|
|
|
classes = (
|
|
TOPBAR_HT_upper_bar,
|
|
TOPBAR_MT_file_context_menu,
|
|
TOPBAR_MT_workspace_menu,
|
|
TOPBAR_MT_editor_menus,
|
|
TOPBAR_MT_blender,
|
|
TOPBAR_MT_blender_system,
|
|
TOPBAR_MT_file,
|
|
TOPBAR_MT_file_new,
|
|
TOPBAR_MT_file_recover,
|
|
TOPBAR_MT_file_defaults,
|
|
TOPBAR_MT_templates_more,
|
|
TOPBAR_MT_file_import,
|
|
TOPBAR_MT_file_export,
|
|
TOPBAR_MT_file_external_data,
|
|
TOPBAR_MT_file_cleanup,
|
|
TOPBAR_MT_file_previews,
|
|
TOPBAR_MT_edit,
|
|
TOPBAR_MT_render,
|
|
TOPBAR_MT_window,
|
|
TOPBAR_MT_help,
|
|
TOPBAR_PT_tool_fallback,
|
|
TOPBAR_PT_tool_settings_extra,
|
|
TOPBAR_PT_gpencil_layers,
|
|
TOPBAR_PT_gpencil_primitive,
|
|
TOPBAR_PT_name,
|
|
TOPBAR_PT_name_marker,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|