Files
test/source/blender/gpu/vulkan/vk_context.cc
Jeroen Bakker 90f5b2f0ce Vulkan: Get access to physical device limits.
This patch will give access to the physical device limits
of the device associated with the context. In vulkan each
device has different limits and the application is
responsible to match these limits as the vulkan driver
just ignores calls that don't match these limits.

Those limits are GPUBackend specific and therefore are not
added to GPU_capabilities.

Pull Request #105125
2023-02-23 13:47:29 +01:00

112 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_context.hh"
#include "vk_backend.hh"
#include "vk_memory.hh"
#include "vk_state_manager.hh"
#include "GHOST_C-api.h"
namespace blender::gpu {
VKContext::VKContext(void *ghost_window, void *ghost_context)
{
VK_ALLOCATION_CALLBACKS;
ghost_window_ = ghost_window;
if (ghost_window) {
ghost_context = GHOST_GetDrawingContext((GHOST_WindowHandle)ghost_window);
}
ghost_context_ = ghost_context;
GHOST_GetVulkanHandles((GHOST_ContextHandle)ghost_context,
&vk_instance_,
&vk_physical_device_,
&vk_device_,
&vk_queue_family_,
&vk_queue_);
init_physical_device_limits();
/* Initialize the memory allocator. */
VmaAllocatorCreateInfo info = {};
/* Should use same vulkan version as GHOST (1.2), but set to 1.0 as 1.2 requires
* correct extensions and functions to be found by VMA, which isn't working as expected and
* requires more research. To continue development we lower the API to version 1.0.*/
info.vulkanApiVersion = VK_API_VERSION_1_0;
info.physicalDevice = vk_physical_device_;
info.device = vk_device_;
info.instance = vk_instance_;
info.pAllocationCallbacks = vk_allocation_callbacks;
vmaCreateAllocator(&info, &mem_allocator_);
descriptor_pools_.init(vk_device_);
state_manager = new VKStateManager();
VKBackend::capabilities_init(*this);
}
VKContext::~VKContext()
{
vmaDestroyAllocator(mem_allocator_);
}
void VKContext::init_physical_device_limits()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
VkPhysicalDeviceProperties properties = {};
vkGetPhysicalDeviceProperties(vk_physical_device_, &properties);
vk_physical_device_limits_ = properties.limits;
}
void VKContext::activate()
{
}
void VKContext::deactivate()
{
}
void VKContext::begin_frame()
{
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
GHOST_GetVulkanCommandBuffer(static_cast<GHOST_ContextHandle>(ghost_context_), &command_buffer);
command_buffer_.init(vk_device_, vk_queue_, command_buffer);
command_buffer_.begin_recording();
descriptor_pools_.reset();
}
void VKContext::end_frame()
{
command_buffer_.end_recording();
}
void VKContext::flush()
{
command_buffer_.submit();
}
void VKContext::finish()
{
command_buffer_.submit();
}
void VKContext::memory_statistics_get(int * /*total_mem*/, int * /*free_mem*/)
{
}
void VKContext::debug_group_begin(const char *, int)
{
}
void VKContext::debug_group_end()
{
}
} // namespace blender::gpu