Files
test/scripts/startup/bl_ui/node_add_menu_compositor.py
Alberto12345678999 d803ee4c79 Nodes: Port shader Gamma node to Geometry Nodes
This patch unifies the Gamma node across editors:

- Compositor now uses the Shader Gamma node implementation.
- Geometry Nodes also uses the node as a new addition.
- UI-wise in the Compositor, only socket labels change to "Color".

Forward compatibility is broken for the compositor, and the python API
changed, since the node's ID name is now ShaderNodeGamma as opposed to
CompositorNodeGamma.

Pull Request: https://projects.blender.org/blender/blender/pulls/142414
2025-08-20 08:46:34 +02:00

378 lines
15 KiB
Python

# SPDX-FileCopyrightText: 2022-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Menu
from bl_ui import node_add_menu
from bpy.app.translations import (
contexts as i18n_contexts,
)
class NODE_MT_category_compositor_input(Menu):
bl_idname = "NODE_MT_category_compositor_input"
bl_label = "Input"
def draw(self, context):
del context
layout = self.layout
layout.menu("NODE_MT_category_compositor_input_constant")
layout.separator()
node_add_menu.add_node_type(layout, "NodeGroupInput")
node_add_menu.add_node_type(layout, "CompositorNodeBokehImage")
node_add_menu.add_node_type(layout, "CompositorNodeImage")
node_add_menu.add_node_type(layout, "CompositorNodeImageInfo")
node_add_menu.add_node_type(layout, "CompositorNodeImageCoordinates")
node_add_menu.add_node_type(layout, "CompositorNodeMask")
node_add_menu.add_node_type(layout, "CompositorNodeMovieClip")
layout.separator()
layout.menu("NODE_MT_category_compositor_input_scene")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_input_constant(Menu):
bl_idname = "NODE_MT_category_compositor_input_constant"
bl_label = "Constant"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeRGB")
node_add_menu.add_node_type(layout, "ShaderNodeValue")
node_add_menu.add_node_type(layout, "CompositorNodeNormal")
node_add_menu.draw_assets_for_catalog(layout, "Input/Constant")
class NODE_MT_category_compositor_input_scene(Menu):
bl_idname = "NODE_MT_category_compositor_input_scene"
bl_label = "Scene"
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeRLayers")
node_add_menu.add_node_type_with_outputs(context, layout, "CompositorNodeSceneTime", ["Frame", "Seconds"])
node_add_menu.add_node_type(layout, "CompositorNodeTime")
node_add_menu.draw_assets_for_catalog(layout, "Input/Scene")
class NODE_MT_category_compositor_output(Menu):
bl_idname = "NODE_MT_category_compositor_output"
bl_label = "Output"
def draw(self, context):
del context
layout = self.layout
node_add_menu.add_node_type(layout, "NodeGroupOutput")
node_add_menu.add_node_type(layout, "CompositorNodeViewer")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeOutputFile")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_color(Menu):
bl_idname = "NODE_MT_category_compositor_color"
bl_label = "Color"
def draw(self, _context):
layout = self.layout
layout.menu("NODE_MT_category_compositor_color_adjust")
layout.separator()
layout.menu("NODE_MT_category_compositor_color_mix")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodePremulKey")
node_add_menu.add_node_type(layout, "ShaderNodeBlackbody")
node_add_menu.add_node_type(layout, "ShaderNodeValToRGB")
node_add_menu.add_node_type(layout, "CompositorNodeConvertColorSpace")
node_add_menu.add_node_type(layout, "CompositorNodeSetAlpha")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeInvert")
node_add_menu.add_node_type(layout, "CompositorNodeRGBToBW")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_color_adjust(Menu):
bl_idname = "NODE_MT_category_compositor_color_adjust"
bl_label = "Adjust"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeBrightContrast")
node_add_menu.add_node_type(layout, "CompositorNodeColorBalance")
node_add_menu.add_node_type(layout, "CompositorNodeColorCorrection")
node_add_menu.add_node_type(layout, "CompositorNodeExposure")
node_add_menu.add_node_type(layout, "ShaderNodeGamma")
node_add_menu.add_node_type(layout, "CompositorNodeHueCorrect")
node_add_menu.add_node_type(layout, "CompositorNodeHueSat")
node_add_menu.add_node_type(layout, "CompositorNodeCurveRGB")
node_add_menu.add_node_type(layout, "CompositorNodeTonemap")
node_add_menu.draw_assets_for_catalog(layout, "Color/Adjust")
class NODE_MT_category_compositor_color_mix(Menu):
bl_idname = "NODE_MT_category_compositor_color_mix"
bl_label = "Mix"
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeAlphaOver")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeCombineColor")
node_add_menu.add_node_type(layout, "CompositorNodeSeparateColor")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeZcombine")
node_add_menu.add_color_mix_node(context, layout)
node_add_menu.draw_assets_for_catalog(layout, "Color/Mix")
class NODE_MT_category_compositor_filter(Menu):
bl_idname = "NODE_MT_category_compositor_filter"
bl_label = "Filter"
def draw(self, context):
layout = self.layout
layout.menu("NODE_MT_category_compositor_filter_blur")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeAntiAliasing")
node_add_menu.add_node_type(layout, "CompositorNodeDenoise")
node_add_menu.add_node_type(layout, "CompositorNodeDespeckle")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeDilateErode")
node_add_menu.add_node_type(layout, "CompositorNodeInpaint")
layout.separator()
node_add_menu.add_node_type_with_searchable_enum(context, layout, "CompositorNodeFilter", "filter_type")
node_add_menu.add_node_type_with_searchable_enum(context, layout, "CompositorNodeGlare", "glare_type")
node_add_menu.add_node_type(layout, "CompositorNodeKuwahara")
node_add_menu.add_node_type(layout, "CompositorNodePixelate")
node_add_menu.add_node_type(layout, "CompositorNodePosterize")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_filter_blur(Menu):
bl_idname = "NODE_MT_category_compositor_filter_blur"
bl_label = "Blur"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeBilateralblur")
node_add_menu.add_node_type(layout, "CompositorNodeBlur")
node_add_menu.add_node_type(layout, "CompositorNodeBokehBlur")
node_add_menu.add_node_type(layout, "CompositorNodeDefocus")
node_add_menu.add_node_type(layout, "CompositorNodeDBlur")
node_add_menu.add_node_type(layout, "CompositorNodeVecBlur")
node_add_menu.draw_assets_for_catalog(layout, "Filter/Blur")
class NODE_MT_category_compositor_group(Menu):
bl_idname = "NODE_MT_category_compositor_group"
bl_label = "Group"
def draw(self, context):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_keying(Menu):
bl_idname = "NODE_MT_category_compositor_keying"
bl_label = "Keying"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeChannelMatte")
node_add_menu.add_node_type(layout, "CompositorNodeChromaMatte")
node_add_menu.add_node_type(layout, "CompositorNodeColorMatte")
node_add_menu.add_node_type(layout, "CompositorNodeColorSpill")
node_add_menu.add_node_type(layout, "CompositorNodeDiffMatte")
node_add_menu.add_node_type(layout, "CompositorNodeDistanceMatte")
node_add_menu.add_node_type(layout, "CompositorNodeKeying")
node_add_menu.add_node_type(layout, "CompositorNodeKeyingScreen")
node_add_menu.add_node_type(layout, "CompositorNodeLumaMatte")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_mask(Menu):
bl_idname = "NODE_MT_category_compositor_mask"
bl_label = "Mask"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeCryptomatteV2")
node_add_menu.add_node_type(layout, "CompositorNodeCryptomatte")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeBoxMask")
node_add_menu.add_node_type(layout, "CompositorNodeEllipseMask")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeDoubleEdgeMask")
node_add_menu.add_node_type(layout, "CompositorNodeIDMask")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_tracking(Menu):
bl_idname = "NODE_MT_category_compositor_tracking"
bl_label = "Tracking"
bl_translation_context = i18n_contexts.id_movieclip
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodePlaneTrackDeform")
node_add_menu.add_node_type(layout, "CompositorNodeStabilize")
node_add_menu.add_node_type(layout, "CompositorNodeTrackPos")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_transform(Menu):
bl_idname = "NODE_MT_category_compositor_transform"
bl_label = "Transform"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "CompositorNodeRotate")
node_add_menu.add_node_type(layout, "CompositorNodeScale")
node_add_menu.add_node_type(layout, "CompositorNodeTransform")
node_add_menu.add_node_type(layout, "CompositorNodeTranslate")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeCornerPin")
node_add_menu.add_node_type(layout, "CompositorNodeCrop")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeDisplace")
node_add_menu.add_node_type(layout, "CompositorNodeFlip")
node_add_menu.add_node_type(layout, "CompositorNodeMapUV")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeLensdist")
node_add_menu.add_node_type(layout, "CompositorNodeMovieDistortion")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_texture(Menu):
bl_idname = "NODE_MT_category_compositor_texture"
bl_label = "Texture"
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeTexBrick")
node_add_menu.add_node_type(layout, "ShaderNodeTexChecker")
node_add_menu.add_node_type(layout, "ShaderNodeTexGabor")
node_add_menu.add_node_type(layout, "ShaderNodeTexGradient")
node_add_menu.add_node_type(layout, "ShaderNodeTexMagic")
node_add_menu.add_node_type(layout, "ShaderNodeTexNoise")
node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_utilities(Menu):
bl_idname = "NODE_MT_category_compositor_utilities"
bl_label = "Utilities"
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeMapRange")
node_add_menu.add_node_type_with_searchable_enum(context, layout, "ShaderNodeMath", "operation")
node_add_menu.add_node_type(layout, "ShaderNodeMix")
node_add_menu.add_node_type(layout, "ShaderNodeClamp")
node_add_menu.add_node_type(layout, "ShaderNodeFloatCurve")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeLevels")
node_add_menu.add_node_type(layout, "CompositorNodeNormalize")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeSplit")
node_add_menu.add_node_type(layout, "CompositorNodeSwitch")
node_add_menu.add_node_type(layout, "GeometryNodeMenuSwitch")
node_add_menu.add_node_type(
layout, "CompositorNodeSwitchView",
label="Switch Stereo View")
layout.separator()
node_add_menu.add_node_type(layout, "CompositorNodeRelativeToPixel")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_compositor_vector(Menu):
bl_idname = "NODE_MT_category_compositor_vector"
bl_label = "Vector"
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeCombineXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeSeparateXYZ")
layout.separator()
props = node_add_menu.add_node_type(layout, "ShaderNodeMix", label="Mix Vector")
ops = props.settings.add()
ops.name = "data_type"
ops.value = "'VECTOR'"
node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
node_add_menu.add_node_type_with_searchable_enum(context, layout, "ShaderNodeVectorMath", "operation")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_compositor_node_add_all(Menu):
bl_idname = "NODE_MT_compositor_node_add_all"
bl_label = ""
def draw(self, context):
layout = self.layout
layout.menu("NODE_MT_category_compositor_input")
layout.menu("NODE_MT_category_compositor_output")
layout.separator()
layout.menu("NODE_MT_category_compositor_color")
layout.menu("NODE_MT_category_compositor_filter")
layout.separator()
layout.menu("NODE_MT_category_compositor_keying")
layout.menu("NODE_MT_category_compositor_mask")
layout.separator()
layout.menu("NODE_MT_category_compositor_tracking")
layout.separator()
layout.menu("NODE_MT_category_compositor_texture")
layout.menu("NODE_MT_category_compositor_transform")
layout.menu("NODE_MT_category_compositor_utilities")
layout.menu("NODE_MT_category_compositor_vector")
layout.separator()
layout.menu("NODE_MT_category_compositor_group")
layout.menu("NODE_MT_category_layout")
node_add_menu.draw_root_assets(layout)
classes = (
NODE_MT_compositor_node_add_all,
NODE_MT_category_compositor_input,
NODE_MT_category_compositor_input_constant,
NODE_MT_category_compositor_input_scene,
NODE_MT_category_compositor_output,
NODE_MT_category_compositor_color,
NODE_MT_category_compositor_color_adjust,
NODE_MT_category_compositor_color_mix,
NODE_MT_category_compositor_filter,
NODE_MT_category_compositor_filter_blur,
NODE_MT_category_compositor_texture,
NODE_MT_category_compositor_keying,
NODE_MT_category_compositor_mask,
NODE_MT_category_compositor_tracking,
NODE_MT_category_compositor_transform,
NODE_MT_category_compositor_utilities,
NODE_MT_category_compositor_vector,
NODE_MT_category_compositor_group,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)