Currently the positions are retrieved again for every vertex. This is slow, and will get slower when positions are stored as a named attribute. Saves around 0.5ms per stroke update when a modifier is active in my test with a 1 million face mesh.
Currently the positions are retrieved again for every vertex. This is slow, and will get slower when positions are stored as a named attribute. Saves around 0.5ms per stroke update when a modifier is active in my test with a 1 million face mesh.