Files
test/source/blender/compositor/operations/COM_CompositorOperation.h
Manuel Castilla 76377f0176 Compositor: Replace resolution concept by canvas
This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.

No functional changes, all canvases are at (0,0) position matching
tiled implementation.

Differential Revision: https://developer.blender.org/D12465
2021-09-28 22:00:16 +02:00

134 lines
3.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BLI_rect.h"
#include "BLI_string.h"
#include "COM_MultiThreadedOperation.h"
struct Scene;
namespace blender::compositor {
/**
* \brief Compositor output operation
*/
class CompositorOperation : public MultiThreadedOperation {
private:
const struct Scene *m_scene;
/**
* \brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char m_sceneName[MAX_ID_NAME];
/**
* \brief local reference to the scene
*/
const RenderData *m_rd;
/**
* \brief reference to the output float buffer
*/
float *m_outputBuffer;
/**
* \brief reference to the output depth float buffer
*/
float *m_depthBuffer;
/**
* \brief local reference to the input image operation
*/
SocketReader *m_imageInput;
/**
* \brief local reference to the input alpha operation
*/
SocketReader *m_alphaInput;
/**
* \brief local reference to the depth operation
*/
SocketReader *m_depthInput;
/**
* \brief Ignore any alpha input
*/
bool m_useAlphaInput;
/**
* \brief operation is active for calculating final compo result
*/
bool m_active;
/**
* \brief View name, used for multiview
*/
const char *m_viewName;
public:
CompositorOperation();
bool isActiveCompositorOutput() const
{
return this->m_active;
}
void executeRegion(rcti *rect, unsigned int tileNumber) override;
void setScene(const struct Scene *scene)
{
m_scene = scene;
}
void setSceneName(const char *sceneName)
{
BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName));
}
void setViewName(const char *viewName)
{
this->m_viewName = viewName;
}
void setRenderData(const RenderData *rd)
{
this->m_rd = rd;
}
bool isOutputOperation(bool /*rendering*/) const override
{
return this->isActiveCompositorOutput();
}
void initExecution() override;
void deinitExecution() override;
eCompositorPriority getRenderPriority() const override
{
return eCompositorPriority::Medium;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void setUseAlphaInput(bool value)
{
this->m_useAlphaInput = value;
}
void setActive(bool active)
{
this->m_active = active;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor