Files
test/source/blender/compositor/operations/COM_InvertOperation.cc
Manuel Castilla 76377f0176 Compositor: Replace resolution concept by canvas
This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.

No functional changes, all canvases are at (0,0) position matching
tiled implementation.

Differential Revision: https://developer.blender.org/D12465
2021-09-28 22:00:16 +02:00

102 lines
3.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_InvertOperation.h"
namespace blender::compositor {
InvertOperation::InvertOperation()
{
this->addInputSocket(DataType::Value);
this->addInputSocket(DataType::Color);
this->addOutputSocket(DataType::Color);
this->m_inputValueProgram = nullptr;
this->m_inputColorProgram = nullptr;
this->m_color = true;
this->m_alpha = false;
set_canvas_input_index(1);
this->flags.can_be_constant = true;
}
void InvertOperation::initExecution()
{
this->m_inputValueProgram = this->getInputSocketReader(0);
this->m_inputColorProgram = this->getInputSocketReader(1);
}
void InvertOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue[4];
float inputColor[4];
this->m_inputValueProgram->readSampled(inputValue, x, y, sampler);
this->m_inputColorProgram->readSampled(inputColor, x, y, sampler);
const float value = inputValue[0];
const float invertedValue = 1.0f - value;
if (this->m_color) {
output[0] = (1.0f - inputColor[0]) * value + inputColor[0] * invertedValue;
output[1] = (1.0f - inputColor[1]) * value + inputColor[1] * invertedValue;
output[2] = (1.0f - inputColor[2]) * value + inputColor[2] * invertedValue;
}
else {
copy_v3_v3(output, inputColor);
}
if (this->m_alpha) {
output[3] = (1.0f - inputColor[3]) * value + inputColor[3] * invertedValue;
}
else {
output[3] = inputColor[3];
}
}
void InvertOperation::deinitExecution()
{
this->m_inputValueProgram = nullptr;
this->m_inputColorProgram = nullptr;
}
void InvertOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float value = *it.in(0);
const float inverted_value = 1.0f - value;
const float *color = it.in(1);
if (this->m_color) {
it.out[0] = (1.0f - color[0]) * value + color[0] * inverted_value;
it.out[1] = (1.0f - color[1]) * value + color[1] * inverted_value;
it.out[2] = (1.0f - color[2]) * value + color[2] * inverted_value;
}
else {
copy_v3_v3(it.out, color);
}
if (this->m_alpha) {
it.out[3] = (1.0f - color[3]) * value + color[3] * inverted_value;
}
else {
it.out[3] = color[3];
}
}
}
} // namespace blender::compositor