* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
36 lines
798 B
C++
36 lines
798 B
C++
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#ifndef __BLENDER_OBJECT_CULL_H__
|
|
#define __BLENDER_OBJECT_CULL_H__
|
|
|
|
#include "blender/sync.h"
|
|
#include "util/types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Scene;
|
|
|
|
class BlenderObjectCulling {
|
|
public:
|
|
BlenderObjectCulling(Scene *scene, BL::Scene &b_scene);
|
|
|
|
void init_object(Scene *scene, BL::Object &b_ob);
|
|
bool test(Scene *scene, BL::Object &b_ob, Transform &tfm);
|
|
|
|
private:
|
|
bool test_camera(Scene *scene, float3 bb[8]);
|
|
bool test_distance(Scene *scene, float3 bb[8]);
|
|
|
|
bool use_scene_camera_cull_;
|
|
bool use_camera_cull_;
|
|
float camera_cull_margin_;
|
|
bool use_scene_distance_cull_;
|
|
bool use_distance_cull_;
|
|
float distance_cull_margin_;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __BLENDER_OBJECT_CULL_H__ */
|