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test/intern/cycles/kernel/osl/shaders/node_brightness.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_brightness(color ColorIn = 0.8,
float Bright = 0.0,
float Contrast = 0.0,
output color ColorOut = 0.8)
{
float a = 1.0 + Contrast;
float b = Bright - Contrast * 0.5;
ColorOut[0] = max(a * ColorIn[0] + b, 0.0);
ColorOut[1] = max(a * ColorIn[1] + b, 0.0);
ColorOut[2] = max(a * ColorIn[2] + b, 0.0);
}