* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
11 lines
282 B
Plaintext
11 lines
282 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_invert(float Fac = 1.0, color ColorIn = 0.8, output color ColorOut = 0.8)
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{
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color ColorInv = color(1.0) - ColorIn;
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ColorOut = mix(ColorIn, ColorInv, Fac);
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}
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