Files
test/source/blender/depsgraph/intern/depsgraph_physics.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

26 lines
602 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#pragma once
struct Collection;
struct ListBase;
namespace blender {
namespace deg {
struct Depsgraph;
ListBase *build_effector_relations(Depsgraph *graph, Collection *collection);
ListBase *build_collision_relations(Depsgraph *graph,
Collection *collection,
unsigned int modifier_type);
void clear_physics_relations(Depsgraph *graph);
} // namespace deg
} // namespace blender