Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
571 B
C++
28 lines
571 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#pragma once
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namespace blender {
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namespace deg {
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struct Depsgraph;
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/**
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* Evaluate all nodes tagged for updating,
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* \warning This is usually done as part of main loop, but may also be
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* called from frame-change update.
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*
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* \note Time sources should be all valid!
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*/
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void deg_evaluate_on_refresh(Depsgraph *graph);
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} // namespace deg
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} // namespace blender
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