Files
test/source/blender/depsgraph/intern/eval/deg_eval.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
571 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*
* Evaluation engine entry-points for Depsgraph Engine.
*/
#pragma once
namespace blender {
namespace deg {
struct Depsgraph;
/**
* Evaluate all nodes tagged for updating,
* \warning This is usually done as part of main loop, but may also be
* called from frame-change update.
*
* \note Time sources should be all valid!
*/
void deg_evaluate_on_refresh(Depsgraph *graph);
} // namespace deg
} // namespace blender