Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
90 lines
1.5 KiB
C++
90 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a layer of strokes.
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*/
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#include <deque>
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class Stroke;
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class StrokeRenderer;
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class StrokeLayer {
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public:
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typedef std::deque<Stroke *> stroke_container;
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protected:
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stroke_container _strokes;
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public:
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StrokeLayer()
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{
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}
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StrokeLayer(const stroke_container &iStrokes)
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{
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_strokes = iStrokes;
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}
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StrokeLayer(const StrokeLayer &iBrother)
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{
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_strokes = iBrother._strokes;
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}
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virtual ~StrokeLayer();
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/** Render method */
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void ScaleThickness(float iFactor);
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void Render(const StrokeRenderer *iRenderer);
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void RenderBasic(const StrokeRenderer *iRenderer);
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/** clears the layer */
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void clear();
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/** accessors */
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inline stroke_container::iterator strokes_begin()
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{
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return _strokes.begin();
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}
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inline stroke_container::iterator strokes_end()
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{
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return _strokes.end();
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}
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inline int strokes_size() const
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{
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return _strokes.size();
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}
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inline bool empty() const
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{
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return _strokes.empty();
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}
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/** modifiers */
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inline void setStrokes(stroke_container &iStrokes)
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{
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_strokes = iStrokes;
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}
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inline void AddStroke(Stroke *iStroke)
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{
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_strokes.push_back(iStroke);
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
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#endif
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};
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} /* namespace Freestyle */
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