Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "OccluderSource.h"
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#include "ViewMap.h"
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namespace Freestyle {
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class CulledOccluderSource : public OccluderSource {
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// Disallow copying and assignment
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CulledOccluderSource(const CulledOccluderSource &other);
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CulledOccluderSource &operator=(const CulledOccluderSource &other);
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public:
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CulledOccluderSource(const GridHelpers::Transform &transform,
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WingedEdge &we,
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ViewMap &viewMap,
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bool extensiveFEdgeSearch = true);
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void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch);
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bool next();
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void getOccluderProscenium(real proscenium[4]);
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private:
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bool testCurrent();
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void expandGridSpaceOccluderProscenium(FEdge *fe);
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real occluderProscenium[4];
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real gridSpaceOccluderProscenium[4];
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unsigned long rejected;
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bool gridSpaceOccluderProsceniumInitialized;
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};
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} /* namespace Freestyle */
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