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test/source/blender/freestyle/intern/view_map/CulledOccluderSource.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

44 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "OccluderSource.h"
#include "ViewMap.h"
namespace Freestyle {
class CulledOccluderSource : public OccluderSource {
// Disallow copying and assignment
CulledOccluderSource(const CulledOccluderSource &other);
CulledOccluderSource &operator=(const CulledOccluderSource &other);
public:
CulledOccluderSource(const GridHelpers::Transform &transform,
WingedEdge &we,
ViewMap &viewMap,
bool extensiveFEdgeSearch = true);
void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch);
bool next();
void getOccluderProscenium(real proscenium[4]);
private:
bool testCurrent();
void expandGridSpaceOccluderProscenium(FEdge *fe);
real occluderProscenium[4];
real gridSpaceOccluderProscenium[4];
unsigned long rejected;
bool gridSpaceOccluderProsceniumInitialized;
};
} /* namespace Freestyle */