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test/source/blender/io/usd/intern/usd_hierarchy_iterator.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

56 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
#pragma once
#include "IO_abstract_hierarchy_iterator.h"
#include "usd.h"
#include "usd_exporter_context.h"
#include <string>
#include <pxr/usd/usd/common.h>
#include <pxr/usd/usd/timeCode.h>
struct Depsgraph;
struct Object;
namespace blender::io::usd {
using blender::io::AbstractHierarchyIterator;
using blender::io::AbstractHierarchyWriter;
using blender::io::HierarchyContext;
class USDHierarchyIterator : public AbstractHierarchyIterator {
private:
const pxr::UsdStageRefPtr stage_;
pxr::UsdTimeCode export_time_;
const USDExportParams &params_;
public:
USDHierarchyIterator(Depsgraph *depsgraph,
pxr::UsdStageRefPtr stage,
const USDExportParams &params);
void set_export_frame(float frame_nr);
const pxr::UsdTimeCode &get_export_time_code() const;
virtual std::string make_valid_name(const std::string &name) const override;
protected:
virtual bool mark_as_weak_export(const Object *object) const override;
virtual AbstractHierarchyWriter *create_transform_writer(
const HierarchyContext *context) override;
virtual AbstractHierarchyWriter *create_data_writer(const HierarchyContext *context) override;
virtual AbstractHierarchyWriter *create_hair_writer(const HierarchyContext *context) override;
virtual AbstractHierarchyWriter *create_particle_writer(
const HierarchyContext *context) override;
virtual void release_writer(AbstractHierarchyWriter *writer) override;
private:
USDExporterContext create_usd_export_context(const HierarchyContext *context);
};
} // namespace blender::io::usd