Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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#pragma once
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#include "IO_abstract_hierarchy_iterator.h"
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#include "usd.h"
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#include "usd_exporter_context.h"
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#include <string>
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#include <pxr/usd/usd/common.h>
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#include <pxr/usd/usd/timeCode.h>
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struct Depsgraph;
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struct Object;
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namespace blender::io::usd {
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using blender::io::AbstractHierarchyIterator;
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using blender::io::AbstractHierarchyWriter;
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using blender::io::HierarchyContext;
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class USDHierarchyIterator : public AbstractHierarchyIterator {
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private:
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const pxr::UsdStageRefPtr stage_;
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pxr::UsdTimeCode export_time_;
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const USDExportParams ¶ms_;
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public:
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USDHierarchyIterator(Depsgraph *depsgraph,
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pxr::UsdStageRefPtr stage,
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const USDExportParams ¶ms);
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void set_export_frame(float frame_nr);
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const pxr::UsdTimeCode &get_export_time_code() const;
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virtual std::string make_valid_name(const std::string &name) const override;
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protected:
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virtual bool mark_as_weak_export(const Object *object) const override;
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virtual AbstractHierarchyWriter *create_transform_writer(
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const HierarchyContext *context) override;
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virtual AbstractHierarchyWriter *create_data_writer(const HierarchyContext *context) override;
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virtual AbstractHierarchyWriter *create_hair_writer(const HierarchyContext *context) override;
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virtual AbstractHierarchyWriter *create_particle_writer(
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const HierarchyContext *context) override;
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virtual void release_writer(AbstractHierarchyWriter *writer) override;
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private:
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USDExporterContext create_usd_export_context(const HierarchyContext *context);
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};
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} // namespace blender::io::usd
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